Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Wednesday, February 23, 2011

BULLETSTORM - Mediafire

BULLETSTORM


Publisher: Electronic Arts
Developer: People Can Fly
Genre: Sci-Fi First-Person Shooter
Release Date: Feb 22, 2011 (US)(more)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Partial Nudity, Strong Language, Use of Alcohol, Sexual Themes
Hoster: Mediafire
pass : eagamesworld.blogspot.com

In a genre where space marines are so popular, Bulletstorm gives you space pirates. In a genre where gray wastelands are so big, Bulletstorm is a vibrant swirl of colors. And in a genre where headshots are so critical, well, they're also a pretty big deal in Bulletstorm. Some things just don't change.

Nonetheless, Bulletstorm has all the makings of a rather unique first-person shooter. The game is being developed by People Can Fly (now a wholly owned subsidiary of Epic Games), the developer behind the charmingly ridiculous PC shooter Painkiller. Right off the bat, Bulletstorm gives off shades of Gears of War crossed with Borderlands. There's Gears for its gritty sci-fi setting and gruff cast of characters and Borderlands for the general eccentricity that encompasses everything going on--right on down to the fountains of text that erupt from downed enemies.

The character at the center of the plot is one Grayson Hunt, a former mercenary who's had a bit of a falling out with his former employer and, as a result, has been exiled to the farthest reaches of space. One crash landing later and Hunt finds himself on a deep space resort planet known as Stigya. At one point, this place was the Las Vegas of planets: a remote getaway designed solely for the pleasure of its visitors. But as things tend to go in sci-fi stories, a catastrophic event has occurred that's rendered Stigya the polar opposite of a paradise. Its denizens have either died or become feral monsters, and a mysterious overgrowth of mutated plant life has dotted the landscape with giant cacti and tangled vegetation.

This dangerous and twisted world surrounds Grayson, but fortunately, his fighting style is pretty dangerous and twisted in its own right. It's a good thing, too: Bulletstorm is a game that rewards creatively killing your enemies. Combat runs on a loop where you get more points for killing enemies as elaborately as you can--displayed as in-game text coming from dead foes--and then use those points to upgrade and unlock weaponry that allows for further insanity. In gameplay terms, this means that shooting an enemy in his "special place" and then kicking him into a giant cactus while he clutches himself in agony makes for a quicker route to that new grenade launcher than simply shooting him dead.

Grayson starts off with a fairly standard weapon--an assault rifle lovingly referred to as "the peacemaker." With time, you'll unlock guns from further along the spectrum of ridiculousness. One example we were shown was the "flail gun." This one shoots two grenades simultaneously, which in and of itself is obviously nothing special. However, these grenades are chained together, making the grenades capable of latching onto objects (or people) in some pretty interesting ways. You might shoot it at a lamppost near a group of enemies and trigger the explosion remotely when the poor guys come running around the corner. But if you want to be more twisted, you can shoot the chained grenades right at an enemy's head and watch as the two tethered explosives wrap around his neck. We'll let you use your imagination to picture what happens from there.

Regardless of which gun you're carrying, the real heart of your arsenal is a pair of always-there abilities that allow you to toy with enemies as a cat would torment a mouse. At any moment, you can latch onto far-off foes and pull them toward you with a tool called the leash, which behaves a lot like Just Cause 2's grapple hook minus the ability to transport yourself. For knocking enemies back, you can both kick and slide into them. Both these melee attacks put enemies into slow motion for a second or two--think of it as bullet time in a bubble--which leaves them defenseless for your next move. The demo Epic showed us was a whirlwind of stunned enemies, headshots, groin shots, cactus impalements, missing limbs, and more--all of which came before the boss fight against a 50-foot plant monster.

All of this amounts to a game that moves at a very frenetic pace. Adding to the general sense of chaos during these fights is the character dialogue. Quips and one-liners seem to come fast and often, with the game's central cast tossing barbs at one another seemingly as often as they toss grenades. Some of it was fairly cringeworthy, but we're told that Grayson starts the game as a rather unlikable drunken space pirate and gradually becomes more of a well-rounded character as the game continues. Fortunately, the game's visuals are likable right off the bat, with extensive use of colors and great lighting effects painting Bulletstorm's world in a very interesting way.

Right now, Bulletstorm is scheduled for release in 2011. We'll have more on this slightly insane first-person shooter at the Electronic Entertainment Expo, so stay tuned.

MINIMUM SYSTEM REQUIREMENTS

OS: Windows XP (SP3), Windows Vista (SP2), or Windows 7
Processor: Intel Core 2 Duo, AMD Athlon X2, or equivalent, running at 1.6 GHz or greater
RAM: 1.5 GB
Hard Drive: 9 GB Available
Video Card: DirectX 9.0c compatible, 256 MB of VRAM; NVIDIA GeForce 7600 GS, ATI Radeon HD 2400 Pro 256 MB, or greater
Soundcard: DirectX 9.0c compatible, 16-bit
Disc Drive: 16X CD/DVD Drive
Other: Network Internet (TCP/IP) connection

RECOMMENDED REQUIREMENTS

OS: Windows Vista (SP2), or Windows 7
Processor: QuadCore 2.0 GHz
RAM: 2GB
Hard Drive: 9 GB free hard drive space
Video Card: DirectX 9.0c compatible, 512MB of VRAM; NVIDIA GeForce GTX260, or ATI Radeon 4870
Soundcard: DirectX 9.0c compatible, 16-bit
Disc Drive: 16X CD/DVD Drive
Other: Network Broadband Internet (TCP/IP) connection

These are the final, official requirements for Bulletstorm for PC. Bulletstorm is using the latest Unreal Engine and has been reported to support DX 9, 10 and 11 so the performance is going to fluctuate depending on how much eye candy you have turned on.

Screenshots

Tuesday, February 22, 2011

KILLZONE 3 - PS3 - Mediafire



KILLZONE 3

Publisher: SCEE
Developer: Guerrilla
Genre: Sci-Fi First-Person Shooter
Release Date: Feb 22, 2011
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Strong Language
Hoster: Mediafire
pass : eagamesworld.blogspot.com


Guerrilla Games isn't pulling any punches. The Killzone developer showed off an extremely impressive bit of gameplay at Sony's E3 2010 press conference, proclaiming from the start that Killzone 3 is being developed from the ground up with 3D technology in mind. According to Guerrilla's Herman Hulst, the upcoming shooter sequel will feature tougher, scarier enemies and will be the most realistic representation yet of a science-fiction war. And with that, Hulst asked the in-house audience to don their 3D glasses and invited his colleague Steven Ter Heide to begin the gameplay demonstration.

The first sight we see is an industrial complex being blanketed in snow as it wafts from above. The snow is a lovely sight, contrasting nicely with the gritty, derelict edifice it covers, but it isn't long before the peace is broken by a Helghan dropship. The enemy is bringing the fight to you, but these aren't the usual Helghast you're used to fighting. They have the telltale glowing red eyes, of course, but they look even more demonic than usual. This because many of your creepy foes will now be wearing jumpacks, though these aren't jetpacks as you usually think of them. Instead, these packs feature wings that fan behind, making your enemies look like creatures from some sort of ghastly sci-fi hell. Armed with an M82, the excellent default weapon from Killzone 2, the player takes aim at the soaring Helghast and loads him with lead. That one dispatched, the player punctures another's jumpack and sends him zooming into the air, only to explode a few moments later.

Clearly, Killzone 3 is every bit the looker Killzone 2 was. Even though the build we watched was labeled as pre-alpha, it looked stunning. The lighting was top-notch, and the art design was consistent with what we've already seen from the series. The next scene showed off these good looks to great effect. Now clad in his own jumpack, the player leapt and flew above a sea dotted with icy islands while approaching a looming fortress. As the waves undulated beneath, the player landed on the structure and fought his way inside, shooting down doors and attacking Helghast along the way. We noticed a few things during this portion of the demo. Firstly, the enemy AI looks as good as we saw in Killzone 2. Foes put up a fight and used cover to their advantage whenever possible. Additionally, there were lots of great visual touches, such as realistic cloth physics that reacted authentically to the wind as it gusted through the fortress.

The action continued as the player was pummeled with rockets and then took to the air so he could drop through a skylight and shoot up the enemies within. After this sequence, we then moved to the final portion of the demo. This sequence involved shooting a turret from a mobile airborne vehicle, shooting down not just enemies but entire towers, which exploded and fell to the ground with palpable force and drama. The player also brought down similar ships that besieged his own floating platform. The entire sequence looked gorgeous and exciting, filled with all the battlefield chaos you remember from Killzone 2.

Screenshots

Friday, February 4, 2011

Assassin’s Creed Brotherhood - PS3 - Mediafire


Assassin’s Creed Brotherhood


Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Historic Action Adventure
Release Date: Nov 16, 2010
ESRB: MATURE
ESRB Descriptors: Blood, Strong Language, Violence, Sexual Themes
Hoster: Mediafire
pass: eagamesworld.blogspot.com


The ladies of Assassin's Creed: Brotherhood have both bark and bite. If you played Assassin's Creed II, then you already know Caterina Sforza, the comely Italian countess with a soft spot for sly, rugged assassins. She's not the only female character with an important role to play in Brotherhood, however. Claudia Auditore is no longer just a submissive bookkeeper, but rather a strong young woman who eventually learns to handle a blade. And then there's Cesare Borgia's cunning sister Lucrezia, whose sharp tongue is matched by her severe, almost vampiric appearance. These willful women are ensemble players in the continuing drama of Ezio Auditore, the self-assured star of Assassin's Creed II. His story continues in Brotherhood, which begins directly after the events that closed its predecessor. This follow-up tale doesn't have the same impact of the story that spawned it, but Ezio's world is a wonder to inhabit, filled with amazing architectural detail and bursting with tons of enjoyable content.

Ezio is not the only leading man in this ongoing tale. He's an ancestor of Desmond Miles, the near-future bartender who has remained a series constant. You play Desmond in several terrific sequences, the final of which concludes with a moment so staggering it rivals Assassin's Creed II's ending for pure shock value. It's unfortunate that Ezio's part of the story isn't as memorable as Desmond's, or indeed, as memorable as his previous journey. The setup is simple: After a battle at the family's villa in Monteriggioni, Ezio's nemesis, Cesare Borgia, steals the all-important artifact known as the Apple of Eden. With the help of Caterina and other old friends, Ezio heads to Rome to retrieve the Apple and rid the city of Borgia influence. There's a bit of drama when an associate is accused of betrayal, but for the most part, Brotherhood's straightforward plot doesn't have much emotional impact, and because Ezio exhibits little personal growth, there's the slightest hint of staleness to his escapades.

That doesn't mean there aren't special story moments to savor, however. One set of side missions is a series of heartfelt flashbacks that put you in the shoes of a younger Ezio, and they let him show off that old charm that he rarely exudes in Brotherhood. Other indelible moments come by way of your glimpses of Lucrezia Borgia, who has a complicated relationship with Cesare. She knows what she wants, and she isn't afraid to test the boundaries of human decency in the pursuit of power. Lucrezia aside, few of the important players are new, but they're all voiced by a great cast that gives further gravitas to a story and world that are presented without the slightest hint of irony. Furthermore, certain story elements are given poignancy by way of their presentation. For instance, spying on a scheming Cesare and Lucrezia through a palace window makes their dialogue seem even more devious.

While Brotherhood's story falls just short of series standards, its sense of place and time is as impeccable as fans could possibly hope for. You spend the majority of the time in Rome, and while you may miss exploring multiple cities, the city is nevertheless huge and gorgeous, brimming with so much visual variety and exquisite detail that Brotherhood feels as consequential as its forebears. You might roam into a cathedral to discover a palatial view punctuated by red tapestries and golden candelabras. Citizens wandering the streets munch on apples, carry lanterns in the evening, and flirt with each other behind pillars. It is all rendered with amazing detail and lit beautifully, undercut only occasionally by visual blemishes that will be familiar to fans of the series. There is some texture fade-in, and you'll glimpse citizens popping in here and there. More notable for PlayStation 3 owners is the obvious screen tearing and less consistent frame rate. Regardless of your chosen platform, the soundtrack enhances the atmosphere with operatic soprano warbles and French horn melodies. Large portions of the soundtrack are lifted from last year's game, which is mildly disappointing; how nice would it have been to hear a new theme when synchronizing the map from atop a high perch? Regardless, the music is a graceful complement to the splendid visuals.

Screenshots

Monday, January 31, 2011

Assassin's Creed II - PS3 - MEDIAFIRE


Assassin's Creed 2


Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Historic Action Adventure
Release Date: Nov 17, 2009
ESRB: MATURE
ESRB Descriptors: Blood, Intense Violence, Strong Language, Sexual Content
Hoster: Mediafire
pass: eagamesworld.blogspot.com


"Nothing is true; everything is permitted." We learned this adage in the original Assassin's Creed, and Assassin's Creed II carries on the tradition beautifully, inspiring you to rethink the conspiracy at the heart of the series--and to reconsider what you should expect from a sequel. The franchise's second console outing is an impressive piece of work. Developer Ubisoft Montreal has addressed almost all of Assassin's Creed's flaws by filling its follow-up with fresh and enjoyable mission types and layering on new and mostly excellent features, while still retaining the joy of movement and atmospheric wonder that characterized the original. These enhancements range from the subtle (you can swim now) to the game-changing (there's an economy), but aside from a few small missteps, every tweak makes for a more enjoyable, more engaging adventure. The cohesive story and a terrific new character will draw you in, and you aren't apt to forget the memorable and explosive ending that will have you eager for the third installment.

Like in the first game, Assassin's Creed II occurs across two timelines: a modern-day chronology starring bartender Desmond Miles, and another featuring one of Desmond's ancestors. When you start the game, you'll catch up with Desmond right where the original left him, though as fans of the original can guess, the Abstergo labs are no longer a safe haven. You'll spend a bit of time with Desmond during the course of the game, though the shoes you most frequently fill are those of Ezio Auditore da Firenze, the charmingly impetuous son of a 15th-century Italian banker. Ezio is an instantly likable firebrand, as passionate about family and honor as he is about wine and women. When you first meet him, Ezio is living a carefree life and has not yet donned his assassin's robe, nor is he familiar with the creed. However, Ezio's devil-may-care freedom is soon cut short by murder and betrayal instigated by the assassins' greatest threat: the Templars.

Assassin's Creed's Altair was an interesting character, but only for the stealthy order he represented, not because you ever got to know the man under the white hood. Ezio is far more appealing, for he's not just quick with a secret blade, but he's a fully realized protagonist. He isn't at the mercy of the plot, but rather, the narrative evolves from his need to uncover the truth behind his sorrows. It's the personal nature of the narrative that makes Assassin's Creed II's story more compelling than its predecessor's. The few modern-day segments featuring Desmond pack a lot more punch this time around as well, and the conspiracies driving that story arc become a lot clearer and, as a result, more provocative. While the original ended on a vague and unsatisfying note, the latest chapter's climax is downright electrifying.

Ezio isn't Assassin's Creed II's only headliner. The Italy he inhabits is a character in and of itself, filled with visual and sonic details that infuse the world with life and elegance. The cities you explore--Florence, Venice, and more--are larger and more detailed than the environs of the first game. Citizens go about their daily lives, and they look authentic doing so. Merchants sweep the street in front of their shops; small groups stroll along, making conversation with each other; and courtesans smirk and cajole as you pass by. These folks aren't cookie-cutter character models. They are dressed differently enough from each other and are animated so expressively that it's as if the population would go about its business with or without your presence. More impressive are the cityscapes themselves as they unfold in front of you, inviting you to take in their splendor. This is an incredibly good-looking game: the lighting is sumptuous, the draw distance is vast, and textures are crisp. The PlayStation 3 version does suffer from some frame rate jitters, more frequent texture fade-in, and lesser color saturation. Both versions are still attractive, however, and apart from a few small flaws, you rarely get the feeling that visual compromises were made to make the game's open world run smoothly.

Screenshots

Friday, January 28, 2011

Metro 2033 - Mediafire


Metro 2033


Publisher: THQ
Developer: 4A Games
Genre: Sci-Fi First-Person Shooter
Release Date: Mar 16, 2010 (US)
ESRB: MATURE
ESRB Descriptors: Blood, Strong Language, Use of Drugs, Violence, Sexual Themes
Hoster: Mediafire
Pass: eagamesworld.blogspot.com


Beneath a frozen city ruined long ago by its own weapons of destruction, humankind clings to survival. In dirty overcrowded stations, women haggle for scraps at the market as old men mourn the world they lost and children run underfoot, knowing no life beyond their meager subterranean existence. The hardier souls stand at the gates, vigilant against the beastly offspring of Armageddon, while the bravest venture out into the tunnels to trade, scavenge, and scout the dark reaches of the man-made underground wilderness. This is the world of Metro 2033, where the oppressive atmosphere fills every corner and is so well cultivated that the relentless gloom can begin to wear you down. Yet your journey is a lengthy and intriguing one, full of dramatic moments and tense action. Particularly hectic encounters can stress the game's performance, but the richness of the environments more than makes up for any small hitches. The immersive world of Metro 2033 is not for the faint of heart, but those whose brave it will find a fresh and entertaining new adventure into the postapocalyptic future.

And make no mistake, this future is bleak. The aforementioned station-villages are dreary, but you'll come to regard them as welcome beacons of light in the pervasive darkness of the tunnels. As you venture away from the comforting firelight and busy soundscape of the crowded stations, you enter tunnels that echo with the howls of murderous beasts, where the only illumination is provided by glowing radioactive fungi or your own headlamp. Light, or lack thereof, plays a huge role in creating Metro 2033's engaging atmosphere. Passing through a dark, foggy tunnel can be harrowing, and entering the warm glow of an electric lamp can relieve the palpable tension, until you look down and see a freshly mutilated body at your feet. Grim scenes, inescapable shadows, and an omnipresent sense of desperation help create a powerful sense of gloom and doom. Though this world is not without hope, it is a dark one, and it can be overbearing at times. Soldiering on can be difficult, but sometimes all it takes is a worn out record player to lighten your spirits. Darkness can also be your ally, providing you have some night-vision goggles handy, allowing you to sneak past foes or position yourself for a silent kill. Lightscape is just as important as landscape in Metro 2033, because not only do they combine to create the rich subterranean atmosphere, but each is an important tactical consideration.

Though much of your adventure plays out in the subway, don't expect to see the same tunnels over and over again. Human outposts are cobbled together from scrap and salvage, but there's a big difference between a bandit settlement and an entrenched military outpost. Some areas you traverse belong to the beasts, as evidenced by chewed corpses and ominously narrow dirt tunnels. Still others belong to neither men nor mutants, and the eerie silence will make you wonder what has kept them away. And just when the endless tubes are becoming too oppressive, you strap on a gasmask and venture out onto the surface to pick your way through the frigid skeleton of Moscow. Thoughtful details make exploration tempting, as does the prospect of stumbling across a dead adventurer or ammo cache ripe for the looting. Metro 2033 rewards you for paying attention to the little things, not just with precious ammunition, but with thoughtful touches that make this dilapidated world truly come alive.

System Requirements

Minimum System Requirements:
Dual core CPU (any Core 2 Duo or better will do)
DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
1GB RAM
Recommended System Requirements:

Any Quad Core or 3.0+ GHz Dual Core CPU
DirectX 10 compliant graphics card (GeForce GTX 260 and above)
2GB RAM
Optimum System Requirements:

Core i7 CPU
NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
As much RAM as possible (8GB+)
Fast HDD or SSD
Enabling Nvidia 3D Vision:

Metro 2033 utilizes NVIDIA 3D Vision with compatible cards and hardware. To play in 3D you will require:

NVIDIA GeForce GTX 275 and above recommended
A 120Hz (or above) monitor
NVIDIA 3D Vision kit
Microsoft Windows Vista or Windows 7

Screenshots

007 James Bond : Blood Stone PS3 - Mediafire


007 James Bond : Blood Stone

Publisher: Activision
Developer: Bizarre Creations
Genre: Modern Shooter
Release Date: Nov 02, 2010 (US)
ESRB: TEEN
pass: eagamesworld.blogspot.com



Like a great Bond movie, James Bond 007: Blood Stone jumps headfirst into a spectacular action scene before the opening credits even roll. Going from silently dropping enemies on a ritzy yacht right into a pair of harrowing chase scenes--first by boat on the Mediterranean and then by car on the streets of Athens--this third-person action game from Bizarre Creations makes a thoroughly memorable first impression. What follows is a game that takes its sweet time stepping outside the shadow of this explosive prologue, as a number of early levels fall prey to flat pacing and drab, predictable level design. Such woes don't last forever, though, because the invigorating energy of that opening scene returns full force in the latter half of the adventure. The result is an uneven yet worthwhile James Bond experience, aided in no small part by stellar production values that make it easy to forget that this Bond story isn't tied to a new movie.

You don't want to know how much Bond has to pay for auto insurance.
Comment on this videoWatch this video in High Def
There's no hiding the fact that the events driving Blood Stone's narrative are paint-by-numbers James Bond. You begin the game on a hunt to track down a weapons dealer bent on terrorizing the G20 Summit, but a tangled conspiracy sends Bond all over the globe tracking down the usual array of informants, turncoats, and crime lords. It's a story that succeeds not because of any emotional connection to the proceedings, but because of the sheer variety of situations Bond winds up in. At any given point, you might find yourself amid a gunfight in Monaco taking cover behind a craps table; speeding your Aston Martin across the cracking ice sheets of a frozen Siberian river; or darting across the rain-slick rooftops of Bangkok not five minutes after gazing at majestic humpback whales inside an aquarium. The voices of Daniel Craig and Judi Dench add familiarity to the cast, while the brisk cutscenes do a good job of capturing the detached, no-nonsense demeanor of Craig-era James Bond.

For the most part, the variety established by the globe-trotting plot is echoed in the game's action. Blood Stone is very much a hybrid of genres, a game that tries its hand at a lot of things and succeeds at most of them. To run the full list, Blood Stone is simultaneously a third-person shooter with a heavy reliance on cover; a stealth game that values melee takedowns over firefights; a racer replete with frantic chase scenes and explosive tracks; and a gadget-driven espionage simulator. The gadgets are the only major weak link. Pulling open your impossibly powerful smartphone allows you to scan and manipulate your surroundings, performing tasks such as cloning hard drives and cracking security points with little more than the press of a button. Ultimately harmless in their simplicity, these moments of espionage don't detract from the gameplay so much as they pad it with repetitive filler--every scan feels the same, and there's generally little context for why something needs hacking.

Punching bad guys in the throat is exactly as much fun as you'd expect. Which is to say, it's a lot of fun.
That said, on-foot combat is what makes up the bulk of your adventure. Played purely as a third-person shooter, Blood Stone is solid, though a bit unspectacular. The cover mechanics are intuitive and responsive, while weapon sound effects and enemy animations harmonize nicely to make for an impactful shooting experience--though a lack of variety in weaponry and enemy types holds back the core gunplay. Fortunately, Blood Stone is also a game that incentivizes stylish melee combat as a complement to shooting your way through a situation. Any enemy within a few feet of you can be swiftly and brutally taken down with a single button press. From judo-chopping an enemy's throat to choking him with your legs, these vicious takedowns are dead simple to pull off but never get old. Melee takedowns also earn you a "focus kill," which is a mechanic that works similarly to Splinter Cell: Conviction's "mark and execute." These focus kills allow you to string together headshots in rapid succession--up to three in a row--in order to ramp up the pace up and really tear through a shoot-out.

Screenshots

Tuesday, January 18, 2011

James Bond 007: Blood Stone - Direct link - Repack - Reloaded


James Bond 007: Blood Stone


Publisher: Activision
Developer: Bizarre Creations
Genre: Modern Shooter
Release Date: Nov 29, 2010(more)
ESRB: TEEN
Hoster: Direct link

Like a great Bond movie, James Bond 007: Blood Stone jumps headfirst into a spectacular action scene before the opening credits even roll. Going from silently dropping enemies on a ritzy yacht right into a pair of harrowing chase scenes--first by boat on the Mediterranean and then by car on the streets of Athens--this third-person action game from Bizarre Creations makes a thoroughly memorable first impression. What follows is a game that takes its sweet time stepping outside the shadow of this explosive prologue, as a number of early levels fall prey to flat pacing and drab, predictable level design. Such woes don't last forever, though, because the invigorating energy of that opening scene returns full force in the latter half of the adventure. The result is an uneven yet worthwhile James Bond experience, aided in no small part by stellar production values that make it easy to forget that this Bond story isn't tied to a new movie.

There's no hiding the fact that the events driving Blood Stone's narrative are paint-by-numbers James Bond. You begin the game on a hunt to track down a weapons dealer bent on terrorizing the G20 Summit, but a tangled conspiracy sends Bond all over the globe tracking down the usual array of informants, turncoats, and crime lords. It's a story that succeeds not because of any emotional connection to the proceedings, but because of the sheer variety of situations Bond winds up in. At any given point, you might find yourself amid a gunfight in Monaco taking cover behind a craps table; speeding your Aston Martin across the cracking ice sheets of a frozen Siberian river; or darting across the rain-slick rooftops of Bangkok not five minutes after gazing at majestic humpback whales inside an aquarium. The voices of Daniel Craig and Judi Dench add familiarity to the cast, while the brisk cutscenes do a good job of capturing the detached, no-nonsense demeanor of Craig-era James Bond.

For the most part, the variety established by the globe-trotting plot is echoed in the game's action. Blood Stone is very much a hybrid of genres, a game that tries its hand at a lot of things and succeeds at most of them. To run the full list, Blood Stone is simultaneously a third-person shooter with a heavy reliance on cover; a stealth game that values melee takedowns over firefights; a racer replete with frantic chase scenes and explosive tracks; and a gadget-driven espionage simulator. The gadgets are the only major weak link. Pulling open your impossibly powerful smartphone allows you to scan and manipulate your surroundings, performing tasks such as cloning hard drives and cracking security points with little more than the press of a button. Ultimately harmless in their simplicity, these moments of espionage don't detract from the gameplay so much as they pad it with repetitive filler--every scan feels the same, and there's generally little context for why something needs hacking.

That said, on-foot combat is what makes up the bulk of your adventure. Played purely as a third-person shooter, Blood Stone is solid, though a bit unspectacular. The cover mechanics are intuitive and responsive, while weapon sound effects and enemy animations harmonize nicely to make for an impactful shooting experience--though a lack of variety in weaponry and enemy types holds back the core gunplay. Fortunately, Blood Stone is also a game that incentivizes stylish melee combat as a complement to shooting your way through a situation. Any enemy within a few feet of you can be swiftly and brutally taken down with a single button press. From judo-chopping an enemy's throat to choking him with your legs, these vicious takedowns are dead simple to pull off but never get old. Melee takedowns also earn you a "focus kill," which is a mechanic that works similarly to Splinter Cell: Conviction's "mark and execute." These focus kills allow you to string together headshots in rapid succession--up to three in a row--in order to ramp up the pace up and really tear through a shoot-out.

Minimum System Requirements
System: Intel® Core™2 Duo E4300 1.8 GHz or AMD Athlon 64 x2 4000+ 2.0 GHz or better or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Hard Drive Space: 1200 MB
Other: DirectX 9.0c-compatible

Screenshots
DIRECT LINK

Repack version
http : //fs3.www.ex.ua/load/5049646/jbbs.iso
or 
http : //fs4.www.ex.ua/load/5049646/jbbs.iso

Full Version Reloaded
 
http : //fs44.www.ex.ua/load/5041810/rld-jbbs.iso 
or 
http : //fs79.www.ex.ua/load/5041810/rld-jbbs.iso 
or 
http : //fs80.www.ex.ua/load/5041810/rld-jbbs.iso

Friday, January 14, 2011

Splinter Cell Conviction - Mediafire

Splinter Cell Conviction


Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Modern Action Adventure
Release Date: Apr 13, 2010 (US)(more)
ESRB: MATURE
ESRB Descriptors: Blood, Drug Reference, Intense Violence, Strong Language, Sexual Themes
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Sam Fisher is out for blood. In Tom Clancy's Splinter Cell: Conviction, this normally cool cat has honed some extra-sharp edges, but that's what happens when you mess with a man's brood. At one point in the game, a voice-over tells us that the boorish brute is "pure Sam, pure Sam when he's mad," but that simple explanation doesn't say the half of it. The franchise's gruff star is a changed man, and with Conviction, Splinter Cell is a changed series. This is not the challenging stealth purebred you'd expect, but rather a more approachable kind of stealth-action mongrel. You still silently snoop about in the shadows, but features you'd expect in a Splinter Cell game, and even in stealth games in general, simply aren't present. You can't move bodies out of plain sight, you don't pick locks, and you can't choose to knock your foes out--only kill them outright. Yet the new mark-and-execute feature helps make up for a bit of that lost spark by providing tense thrills of a different sort, and fantastic storytelling will keep you invested in the campaign. But if you really want to see Conviction at its best, you should grab a buddy and sneak your way through the shadows of the cooperative campaign. The joys of coordinating attacks and wriggling out of a tough jam make co-op play a knockout, and its flexibility will keep you coming back again and again.

Sam Fisher is the gravel-voiced protagonist who is as much a part of Splinter Cell's identity as goggles and guns. The murder of his daughter Sarah has siphoned away the hope and joy in Sam's life, and he's left with a single focus: find her killer. A few old friends put Sam on the trail, but that trail isn't a straightforward one (is it ever?), and Sam soon finds himself wrapped up in a conspiracy far greater than it first appears. You encounter a few legitimate surprises along the way, though the story isn't as intriguing as the way in which it is told. The text of your current mission is stretched across walls and angled up pipes, as are simple indications of Sam's emotional state. ("Anger," indicates one display; "Guilt," shows another.) Black-and-white flashbacks play out on certain surfaces as if someone is broadcasting Sam's thoughts through an old movie projector. This environmental integration is remarkably effective, broadcasting updates and emotional states as if they are burned into his soul and then etched directly onto his retinas. Actor Michael Ironside again does a good job as Sam; some scenes are thick with his desperation and exasperation. The supporting cast keeps up with him, making it easy to identify with the old acquaintances that have his back.

That something has changed is clear from the moment you lead Sam through the initial level. Sam can still crouch and slink of course, but Conviction's stealth is centered around its cover system. You can take cover and press against any vertical surface easily, from walls and curbs to vehicles and filing cabinets. You may then slip quickly to the next cover spot, assuming the visual indicator appears at the cover spot you want to zip to next. It's an intuitive system, and you can use it to quickly position yourself in all the right ways, often so you can clock a wandering guard over the head as he passes by without being seen by his cohorts in crime. You get some good interface tools to help you get your bearings when trying to stay out of sight. If you're shrouded in darkness and invisible to your enemies, everything turns black and white, aside from targets and important environmental objects. If you're seen, a ghostly image of your form will remain at your last known location, and the AI will direct its attention there. Warning alerts appear and sound if you are caught or are in immediate danger of being caught. The black-and-white effect can obscure things a bit much sometimes, but overall, these are sensible interface elements that toss you important information with a minimum of distraction.

Screenshots


Ghost Recon Advanced Warfighter 2 - Mediafire

Ghost Recon Advanced Warfighter 2


Publisher: Ubisoft
Developer: GRIN
Genre: Modern Tactical Shooter
Release Date: Jul 17, 2007 (US)(more)
ESRB: TEEN
ESRB Descriptors: Blood, Violence, Language
Hoster: Mediafire
pass: eagamesworld.blogspot.com
unrar: www.gamehousevn.com

The year is 2014 and the soldier of the future returns to encounter a new and urgent threat from the newly built wall at the U.S. border with Mexico. The Ghosts are more powerful, with an Integrated Soldier System (IWS) was updated, but they have only 72 hours to assess the threat and prevent the rebels reach the U.S. territory. With a border of 3 thousand kilometers and an enemy that follows no rules, this is a job for the most exclusive elite unit of the U.S. army. This is a job for the Ghosts. New features.

Revolutionary Visual Experience
The original Ghost Recon Advanced Warfighter set the visual standard for next-generation consoles, the Ghost Recon Advanced Warfighter 2 takes that achievement to a new level. The war zone comes to life as you navigate the streets filled with debris and eliminate enemy hiding in bombed structures. The revolutionary physics and particle systems will show you some of the most intense and realistic explosions, smoke and destruction of environments ever seen in a game. The dynamic lighting and shadows change as the diurnal cycles / night real life, and a climate of constant change requires you to adapt to varying conditions in real time.

New fields of battle
For the first time the Ghosts defend the U.S. territory of an attack across the border, taking the fight to completely new places. The Ghosts fight against enemies in mountainous terrain, arid deserts and even in his hometown in El Paso, Texas. Each environment has its own advantages and challenges, requiring new approaches tactics

Minimum Requirements
Processor: Pentium IV 2 GHz or equivalent Athlon
Processor Speed: 2 GHz
RAM: 1 GB
Video Memory: 128 MB DX9.0c w / shader 2.0 compliance (NVIDIA GeForce 6200 / ATI Radeon 9700, 9800, X700 ) 128 MB
Direct3D: Yes
Operating Systems: Windows XP, Windows Vista
Space: 5 GB free disk


Recommended Requirements
Processor: Pentium IV 2.8 GHz or equivalent Athlon
Processor speed: 2.8 GHz
Video Memory: 256 MB
Direct3D: Yes
Rasterization: Yes
DirectX version: 9.0c

The Serial is this: HQVX-463P-9F49-PBHJ

Screenshots
 

Wednesday, January 12, 2011

Assassin's Creed: Brotherhood - XBOX 360 - Mediafire


Assassin's Creed: Brotherhood



Genre: Action / 3D / 3rd Person
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: November 16, 2010
Mature: Blood, Sexual Themes, Strong Language, Violence
Publication Type: license
Region: Region Free
Language: Angliysky (ENG)
Hoster: Mediafire
Pass: eagamesworld.blogspot.com
unrar pass: www.netkingvn.com


Assassin's Creed II is definitely one of my favourite games of the last 12 months. It was a meaty gaming meal that took several steps towards fulfilling the promise of the original, with new mechanics, more variety in gameplay, and an alluring new setting: renaissance Italy. It was a big leap, in other words: a worthy sequel in all regards.

Brotherhood, on the other hand, will have a slightly harder time proving its worth. Rather than moving to a new time period, it continues directly on from the events of Assassin's Creed II, only with the action shifting almost entirely to Rome. Like previous titles, there's also a modern-day component. The game is once again framed by the on-going battle between the Templars and Assassins, and players are actually assuming the role of Desmond, who lives in the present day and is able to experience the memories of his ancestor Ezio using a device called the animus. The game cuts between the two time periods but the bulk of the gameplay occurs in renaissance Rome.

After confronting Rodrigo Borgia and having his mind blown far beneath the Vatican at the end of Assassin's Creed II (and no, that's not a euphemism), the story picks up with Ezio ready for some well-earned R&R. It's not to be. Cesare Borgia – Rodrigo Borgia's son – is ticked off, and mounts a full scale attack on the assassins. The villa in Monteriggioni is destroyed and Ezio loses everything. Yes, after 20+ hours working towards all that bad-ass armour and weaponry, it's lost in a moment and players must begin again. Such is the fickle nature of videogames.

In any case, Ezio travels to Rome determined to take his revenge against Cesare. The city is divided into 12 districts, each of which is overseen by a Borgia tower, representing the Borgia's control of the area. As long as the tower stands, soldiers are out in force, shops remain closed and the people oppressed. Assassinate the tower's Captain and burn it to the ground, however, and the area will open up for business. Ezio is then able to renovate blacksmiths, banks, stables and more, and these all add to his income, in much the same way renovating Monteriggioni did in the last game. The more shops that are open, the more items will be available and perks Ezio will get. For instance, the more tailors you have, the more pouches for carrying knives and other items will be available, whereas the more banks are open the more money Ezio can store before his account is full. Each defeated tower also opens up an assassin apprentice slot, but more on that later.


Screenshots

Saturday, January 8, 2011

007 James Bond : Quantum of Solace - Mediafire


007 James Bond : Quantum of Solace


Publisher: Activision
Developer: Treyarch
Genre: Action
Release Date: Nov 04, 2008 (US)
ESRB: TEEN
ESRB Descriptors: Alcohol Reference, Mild Language, Violence
Hoster: Mediafire
pass : eagamesworld.blogspot.com


The silver-screen secret agent known as James Bond has been quashing evil conspiracies, using cutting-edge gadgets, and getting all the girls for decades. And he's headed to a video game console near you in the form of James Bond: Quantum of Solace, a new action game based on the upcoming motion picture starring the latest Bond actor, Daniel Craig. We sat down with Treyarch executive producer Garrett Young to discuss the game from top to bottom as we prepare for its release next week.

GameSpot: We understand that the game is being built using the powerful Call of Duty 4 engine. What has using this technology let you do with the character, setting, and game?

Garrett Young: Yes, the COD4 engine from Infinity Ward served as the basis upon which we built Quantum of Solace. Their game was looking so good early in development that we leapt at the chance to utilize its technology as the foundation for our game.

The COD4 engine gave us a huge head start on development, allowing my team to get our build and test levels up and running very quickly, and allowing us to focus our development time on gameplay iteration rather than the underlying plumbing behind the game. We then created a completely different experience with different characters, all-new environments, AI, and new features like "cover combat" and our "takedown" system. We would not have been able to do it in time without their help.

GS: James Bond is a legendary motion picture character, but he hasn't always done well in the video game world. How are you making sure the game does justice to the reinvented Daniel Craig version of Bond while remaining an enjoyable video game?

GY: James Bond definitely has a long, rich history, and we were all excited to have the opportunity to build the first-ever Bond game for Activision. We've seen all the movies, read all of Fleming's books, and discussed with the filmmakers at length how to most effectively portray this new "rebooted" Bond in our game.

I loved GoldenEye, but I'm not sure why the other Bond games may or may not have achieved great reviews. James Bond is the ultimate secret agent--"the man every man wants to be, and every woman wants to be with." In short, he is the perfect character for a video game.

To me, it comes down to prioritization and focus. We as a team believe in getting the core gameplay experience right first before expanding out. Tactically, that means we knew we needed to nail down controls (shooting, reticule speed, button layout), camera, enemy AI, level design, cover combat, weapons, and the other action gameplay elements before we expanded onto the other features of the game.


Minimum System Requirements
Operating System: Windows XP/Vista
CPU: Pentium 4 2.4 GHz/AMD Athlon XP 64 2800+/Any Dual Core Processor 1.8 GHz
RAM: 512 MB (1 GB for Vista)
Video CArd: 128 MB (nVidia GeForce 6600/ATI Radeon 9800 Pro)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive

Screenshots

 

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