Friday, January 14, 2011

Splinter Cell Conviction - Mediafire

Splinter Cell Conviction


Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Modern Action Adventure
Release Date: Apr 13, 2010 (US)(more)
ESRB: MATURE
ESRB Descriptors: Blood, Drug Reference, Intense Violence, Strong Language, Sexual Themes
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Sam Fisher is out for blood. In Tom Clancy's Splinter Cell: Conviction, this normally cool cat has honed some extra-sharp edges, but that's what happens when you mess with a man's brood. At one point in the game, a voice-over tells us that the boorish brute is "pure Sam, pure Sam when he's mad," but that simple explanation doesn't say the half of it. The franchise's gruff star is a changed man, and with Conviction, Splinter Cell is a changed series. This is not the challenging stealth purebred you'd expect, but rather a more approachable kind of stealth-action mongrel. You still silently snoop about in the shadows, but features you'd expect in a Splinter Cell game, and even in stealth games in general, simply aren't present. You can't move bodies out of plain sight, you don't pick locks, and you can't choose to knock your foes out--only kill them outright. Yet the new mark-and-execute feature helps make up for a bit of that lost spark by providing tense thrills of a different sort, and fantastic storytelling will keep you invested in the campaign. But if you really want to see Conviction at its best, you should grab a buddy and sneak your way through the shadows of the cooperative campaign. The joys of coordinating attacks and wriggling out of a tough jam make co-op play a knockout, and its flexibility will keep you coming back again and again.

Sam Fisher is the gravel-voiced protagonist who is as much a part of Splinter Cell's identity as goggles and guns. The murder of his daughter Sarah has siphoned away the hope and joy in Sam's life, and he's left with a single focus: find her killer. A few old friends put Sam on the trail, but that trail isn't a straightforward one (is it ever?), and Sam soon finds himself wrapped up in a conspiracy far greater than it first appears. You encounter a few legitimate surprises along the way, though the story isn't as intriguing as the way in which it is told. The text of your current mission is stretched across walls and angled up pipes, as are simple indications of Sam's emotional state. ("Anger," indicates one display; "Guilt," shows another.) Black-and-white flashbacks play out on certain surfaces as if someone is broadcasting Sam's thoughts through an old movie projector. This environmental integration is remarkably effective, broadcasting updates and emotional states as if they are burned into his soul and then etched directly onto his retinas. Actor Michael Ironside again does a good job as Sam; some scenes are thick with his desperation and exasperation. The supporting cast keeps up with him, making it easy to identify with the old acquaintances that have his back.

That something has changed is clear from the moment you lead Sam through the initial level. Sam can still crouch and slink of course, but Conviction's stealth is centered around its cover system. You can take cover and press against any vertical surface easily, from walls and curbs to vehicles and filing cabinets. You may then slip quickly to the next cover spot, assuming the visual indicator appears at the cover spot you want to zip to next. It's an intuitive system, and you can use it to quickly position yourself in all the right ways, often so you can clock a wandering guard over the head as he passes by without being seen by his cohorts in crime. You get some good interface tools to help you get your bearings when trying to stay out of sight. If you're shrouded in darkness and invisible to your enemies, everything turns black and white, aside from targets and important environmental objects. If you're seen, a ghostly image of your form will remain at your last known location, and the AI will direct its attention there. Warning alerts appear and sound if you are caught or are in immediate danger of being caught. The black-and-white effect can obscure things a bit much sometimes, but overall, these are sensible interface elements that toss you important information with a minimum of distraction.

Screenshots


0 comments:

Post a Comment

Note: Only a member of this blog may post a comment.

 

Popular Posts

EAGW News

EAGW TEAM will post new Category, the new Category about Console Games.... so stay connect with EAGW



EAGW TEAM
Thanks

EA Games World Copyright © 2009 WoodMag is Designed by Ipietoon

back to top