Saturday, January 8, 2011

007 James Bond : Quantum of Solace - Mediafire

007 James Bond : Quantum of Solace

Publisher: Activision
Developer: Treyarch
Genre: Action
Release Date: Nov 04, 2008 (US)
ESRB Descriptors: Alcohol Reference, Mild Language, Violence
Hoster: Mediafire
pass :

The silver-screen secret agent known as James Bond has been quashing evil conspiracies, using cutting-edge gadgets, and getting all the girls for decades. And he's headed to a video game console near you in the form of James Bond: Quantum of Solace, a new action game based on the upcoming motion picture starring the latest Bond actor, Daniel Craig. We sat down with Treyarch executive producer Garrett Young to discuss the game from top to bottom as we prepare for its release next week.

GameSpot: We understand that the game is being built using the powerful Call of Duty 4 engine. What has using this technology let you do with the character, setting, and game?

Garrett Young: Yes, the COD4 engine from Infinity Ward served as the basis upon which we built Quantum of Solace. Their game was looking so good early in development that we leapt at the chance to utilize its technology as the foundation for our game.

The COD4 engine gave us a huge head start on development, allowing my team to get our build and test levels up and running very quickly, and allowing us to focus our development time on gameplay iteration rather than the underlying plumbing behind the game. We then created a completely different experience with different characters, all-new environments, AI, and new features like "cover combat" and our "takedown" system. We would not have been able to do it in time without their help.

GS: James Bond is a legendary motion picture character, but he hasn't always done well in the video game world. How are you making sure the game does justice to the reinvented Daniel Craig version of Bond while remaining an enjoyable video game?

GY: James Bond definitely has a long, rich history, and we were all excited to have the opportunity to build the first-ever Bond game for Activision. We've seen all the movies, read all of Fleming's books, and discussed with the filmmakers at length how to most effectively portray this new "rebooted" Bond in our game.

I loved GoldenEye, but I'm not sure why the other Bond games may or may not have achieved great reviews. James Bond is the ultimate secret agent--"the man every man wants to be, and every woman wants to be with." In short, he is the perfect character for a video game.

To me, it comes down to prioritization and focus. We as a team believe in getting the core gameplay experience right first before expanding out. Tactically, that means we knew we needed to nail down controls (shooting, reticule speed, button layout), camera, enemy AI, level design, cover combat, weapons, and the other action gameplay elements before we expanded onto the other features of the game.

Minimum System Requirements
Operating System: Windows XP/Vista
CPU: Pentium 4 2.4 GHz/AMD Athlon XP 64 2800+/Any Dual Core Processor 1.8 GHz
RAM: 512 MB (1 GB for Vista)
Video CArd: 128 MB (nVidia GeForce 6600/ATI Radeon 9800 Pro)
Sound Card: DirectX Compatible
DirectX: 9.0c or 10
Keyboard & Mouse
DVD Rom Drive



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