Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Saturday, February 5, 2011

Dungeons - FLT - Mediafire

Dungeons


Publisher: Kalypso
Developer: Kalypso
Genre: Strategy
Release Date: Feb 4, 2011(more)
ESRB: MATURE
ESRB Descriptors: Blood, Violence
Hoster: Mediafire
unrar pass: mfgames.org
Pass: eagamesworld.blogspot.com


To describe Dungeons in its simplest terms--it’s a game heavily inspired by the Bullfrog classic strategy game Dungeon Keeper. From top to bottom, you’re in complete control of your very own dungeon, playing as the dungeon lord who acts as your dungeon’s main guardian. You can maneuver him through the dungeon using the standard WASD keyboard control format and give orders to minions using the mouse. In the first part of the demo we saw, the dungeon lord is venturing back to his part of the underworld when he stumbles across some heroes.

Confrontations with heroes are at the heart of the entire Dungeons experience. But before we get into the details, you should know that battles happen automatically, and you don’t have any direct control over specific actions. However, the outcome of these battles is heavily influenced by the dungeon lord’s individual attributes, which in turn, are augmented by the prestige of your dungeon. Dungeon prestige is affected directly by how well you’ve adorned and designed your dungeon--adding even one of the numerous decorative objects (called gimmicks), like lamps, affects your prestige level.

But back to the heroes... There’s an interesting dynamic at work when it comes to the noble people who infiltrate your abode. When a hero comes into your dungeon, you’ll see icons over his head that indicate what he’s interested in doing while venturing through your dark lair. The sword icon means that he’s thirsty for battle, while the treasure-chest icon means he has a hankering to pilfer some gold. In fact, the very first hero who entered the dungeon through the hero gates went directly for the treasure room built by the dungeon lord for this demo. As you watch him collect gold, you’ll see that his interest level in performing that activity diminishes since he’s getting his fill. This creates another problem, because you need to keep him occupied with something else in its place. In this case, since he wants to do battle, a good idea would be to create some monster spawn points so he has something to fight. If the hero becomes too bored, he’ll start venturing deeper into the dungeon, and he'll eventually reach the dungeon heart. If the dungeon heart is destroyed, the game ends. But you can also counter such an attack by attacking the heroes yourself, but it’s always a good idea to keep an eye on the heroes’ skill level--in some cases a high-level hero (they can reach level 20) may venture into your dungeon.

At some point, you’re going to have to confront heroes to harvest soul energy, which functions as the second resource in the game behind gold. When you defeat a hero, you capture some of his soul energy, but in some cases, you won’t be able to capture all of it--that is, unless, you build a prison cell area inside the dungeon where you can squeeze the extra bit of soul energy from him. We watched the dungeon lord construct a prison area with the help of his little goblin minions (that typically run for their lives when a hero is nearby) and then click on the fallen body of the hero, and then we saw him appear in one of the cells. The dungeon lord then took his souls and used them to add a few more nice-looking lamps to the dungeon walls.

The next portion of the demo took us into dungeon-versus-dungeon combat. The dungeon lord’s goblins had been digging a path to the east, and they opened up a passageway to another dungeon controlled by the zombie lord--as indicated by the circle of influence surrounding his dungeon. As soon as the wall broke, the zombie lord charged in with his skeleton minions and began attacking the dungeon lord. Fortunately, the dungeon lord won the fight, but if he had been killed, he still would have had time to respawn at the dungeon heart and protect it--though doing so risks serious damage to the heart.

Minimum Hardware System Requirements:
OS: Windows 7/Vista/ XP SP2
Processor: 2.0 GHz Dual Core
Memory: 2 GB
Graphics: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
Hard Drive: 2 GB free HDD
Sound: Windows-compatible Soundcard

Screenshots

Monday, January 31, 2011

Assassin's Creed II - PS3 - MEDIAFIRE


Assassin's Creed 2


Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Historic Action Adventure
Release Date: Nov 17, 2009
ESRB: MATURE
ESRB Descriptors: Blood, Intense Violence, Strong Language, Sexual Content
Hoster: Mediafire
pass: eagamesworld.blogspot.com


"Nothing is true; everything is permitted." We learned this adage in the original Assassin's Creed, and Assassin's Creed II carries on the tradition beautifully, inspiring you to rethink the conspiracy at the heart of the series--and to reconsider what you should expect from a sequel. The franchise's second console outing is an impressive piece of work. Developer Ubisoft Montreal has addressed almost all of Assassin's Creed's flaws by filling its follow-up with fresh and enjoyable mission types and layering on new and mostly excellent features, while still retaining the joy of movement and atmospheric wonder that characterized the original. These enhancements range from the subtle (you can swim now) to the game-changing (there's an economy), but aside from a few small missteps, every tweak makes for a more enjoyable, more engaging adventure. The cohesive story and a terrific new character will draw you in, and you aren't apt to forget the memorable and explosive ending that will have you eager for the third installment.

Like in the first game, Assassin's Creed II occurs across two timelines: a modern-day chronology starring bartender Desmond Miles, and another featuring one of Desmond's ancestors. When you start the game, you'll catch up with Desmond right where the original left him, though as fans of the original can guess, the Abstergo labs are no longer a safe haven. You'll spend a bit of time with Desmond during the course of the game, though the shoes you most frequently fill are those of Ezio Auditore da Firenze, the charmingly impetuous son of a 15th-century Italian banker. Ezio is an instantly likable firebrand, as passionate about family and honor as he is about wine and women. When you first meet him, Ezio is living a carefree life and has not yet donned his assassin's robe, nor is he familiar with the creed. However, Ezio's devil-may-care freedom is soon cut short by murder and betrayal instigated by the assassins' greatest threat: the Templars.

Assassin's Creed's Altair was an interesting character, but only for the stealthy order he represented, not because you ever got to know the man under the white hood. Ezio is far more appealing, for he's not just quick with a secret blade, but he's a fully realized protagonist. He isn't at the mercy of the plot, but rather, the narrative evolves from his need to uncover the truth behind his sorrows. It's the personal nature of the narrative that makes Assassin's Creed II's story more compelling than its predecessor's. The few modern-day segments featuring Desmond pack a lot more punch this time around as well, and the conspiracies driving that story arc become a lot clearer and, as a result, more provocative. While the original ended on a vague and unsatisfying note, the latest chapter's climax is downright electrifying.

Ezio isn't Assassin's Creed II's only headliner. The Italy he inhabits is a character in and of itself, filled with visual and sonic details that infuse the world with life and elegance. The cities you explore--Florence, Venice, and more--are larger and more detailed than the environs of the first game. Citizens go about their daily lives, and they look authentic doing so. Merchants sweep the street in front of their shops; small groups stroll along, making conversation with each other; and courtesans smirk and cajole as you pass by. These folks aren't cookie-cutter character models. They are dressed differently enough from each other and are animated so expressively that it's as if the population would go about its business with or without your presence. More impressive are the cityscapes themselves as they unfold in front of you, inviting you to take in their splendor. This is an incredibly good-looking game: the lighting is sumptuous, the draw distance is vast, and textures are crisp. The PlayStation 3 version does suffer from some frame rate jitters, more frequent texture fade-in, and lesser color saturation. Both versions are still attractive, however, and apart from a few small flaws, you rarely get the feeling that visual compromises were made to make the game's open world run smoothly.

Screenshots

Friday, January 28, 2011

007 James Bond : Blood Stone PS3 - Mediafire


007 James Bond : Blood Stone

Publisher: Activision
Developer: Bizarre Creations
Genre: Modern Shooter
Release Date: Nov 02, 2010 (US)
ESRB: TEEN
pass: eagamesworld.blogspot.com



Like a great Bond movie, James Bond 007: Blood Stone jumps headfirst into a spectacular action scene before the opening credits even roll. Going from silently dropping enemies on a ritzy yacht right into a pair of harrowing chase scenes--first by boat on the Mediterranean and then by car on the streets of Athens--this third-person action game from Bizarre Creations makes a thoroughly memorable first impression. What follows is a game that takes its sweet time stepping outside the shadow of this explosive prologue, as a number of early levels fall prey to flat pacing and drab, predictable level design. Such woes don't last forever, though, because the invigorating energy of that opening scene returns full force in the latter half of the adventure. The result is an uneven yet worthwhile James Bond experience, aided in no small part by stellar production values that make it easy to forget that this Bond story isn't tied to a new movie.

You don't want to know how much Bond has to pay for auto insurance.
Comment on this videoWatch this video in High Def
There's no hiding the fact that the events driving Blood Stone's narrative are paint-by-numbers James Bond. You begin the game on a hunt to track down a weapons dealer bent on terrorizing the G20 Summit, but a tangled conspiracy sends Bond all over the globe tracking down the usual array of informants, turncoats, and crime lords. It's a story that succeeds not because of any emotional connection to the proceedings, but because of the sheer variety of situations Bond winds up in. At any given point, you might find yourself amid a gunfight in Monaco taking cover behind a craps table; speeding your Aston Martin across the cracking ice sheets of a frozen Siberian river; or darting across the rain-slick rooftops of Bangkok not five minutes after gazing at majestic humpback whales inside an aquarium. The voices of Daniel Craig and Judi Dench add familiarity to the cast, while the brisk cutscenes do a good job of capturing the detached, no-nonsense demeanor of Craig-era James Bond.

For the most part, the variety established by the globe-trotting plot is echoed in the game's action. Blood Stone is very much a hybrid of genres, a game that tries its hand at a lot of things and succeeds at most of them. To run the full list, Blood Stone is simultaneously a third-person shooter with a heavy reliance on cover; a stealth game that values melee takedowns over firefights; a racer replete with frantic chase scenes and explosive tracks; and a gadget-driven espionage simulator. The gadgets are the only major weak link. Pulling open your impossibly powerful smartphone allows you to scan and manipulate your surroundings, performing tasks such as cloning hard drives and cracking security points with little more than the press of a button. Ultimately harmless in their simplicity, these moments of espionage don't detract from the gameplay so much as they pad it with repetitive filler--every scan feels the same, and there's generally little context for why something needs hacking.

Punching bad guys in the throat is exactly as much fun as you'd expect. Which is to say, it's a lot of fun.
That said, on-foot combat is what makes up the bulk of your adventure. Played purely as a third-person shooter, Blood Stone is solid, though a bit unspectacular. The cover mechanics are intuitive and responsive, while weapon sound effects and enemy animations harmonize nicely to make for an impactful shooting experience--though a lack of variety in weaponry and enemy types holds back the core gunplay. Fortunately, Blood Stone is also a game that incentivizes stylish melee combat as a complement to shooting your way through a situation. Any enemy within a few feet of you can be swiftly and brutally taken down with a single button press. From judo-chopping an enemy's throat to choking him with your legs, these vicious takedowns are dead simple to pull off but never get old. Melee takedowns also earn you a "focus kill," which is a mechanic that works similarly to Splinter Cell: Conviction's "mark and execute." These focus kills allow you to string together headshots in rapid succession--up to three in a row--in order to ramp up the pace up and really tear through a shoot-out.

Screenshots

Friday, January 14, 2011

Splinter Cell Conviction - Mediafire

Splinter Cell Conviction


Publisher: Ubisoft
Developer: Ubisoft Montreal
Genre: Modern Action Adventure
Release Date: Apr 13, 2010 (US)(more)
ESRB: MATURE
ESRB Descriptors: Blood, Drug Reference, Intense Violence, Strong Language, Sexual Themes
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Sam Fisher is out for blood. In Tom Clancy's Splinter Cell: Conviction, this normally cool cat has honed some extra-sharp edges, but that's what happens when you mess with a man's brood. At one point in the game, a voice-over tells us that the boorish brute is "pure Sam, pure Sam when he's mad," but that simple explanation doesn't say the half of it. The franchise's gruff star is a changed man, and with Conviction, Splinter Cell is a changed series. This is not the challenging stealth purebred you'd expect, but rather a more approachable kind of stealth-action mongrel. You still silently snoop about in the shadows, but features you'd expect in a Splinter Cell game, and even in stealth games in general, simply aren't present. You can't move bodies out of plain sight, you don't pick locks, and you can't choose to knock your foes out--only kill them outright. Yet the new mark-and-execute feature helps make up for a bit of that lost spark by providing tense thrills of a different sort, and fantastic storytelling will keep you invested in the campaign. But if you really want to see Conviction at its best, you should grab a buddy and sneak your way through the shadows of the cooperative campaign. The joys of coordinating attacks and wriggling out of a tough jam make co-op play a knockout, and its flexibility will keep you coming back again and again.

Sam Fisher is the gravel-voiced protagonist who is as much a part of Splinter Cell's identity as goggles and guns. The murder of his daughter Sarah has siphoned away the hope and joy in Sam's life, and he's left with a single focus: find her killer. A few old friends put Sam on the trail, but that trail isn't a straightforward one (is it ever?), and Sam soon finds himself wrapped up in a conspiracy far greater than it first appears. You encounter a few legitimate surprises along the way, though the story isn't as intriguing as the way in which it is told. The text of your current mission is stretched across walls and angled up pipes, as are simple indications of Sam's emotional state. ("Anger," indicates one display; "Guilt," shows another.) Black-and-white flashbacks play out on certain surfaces as if someone is broadcasting Sam's thoughts through an old movie projector. This environmental integration is remarkably effective, broadcasting updates and emotional states as if they are burned into his soul and then etched directly onto his retinas. Actor Michael Ironside again does a good job as Sam; some scenes are thick with his desperation and exasperation. The supporting cast keeps up with him, making it easy to identify with the old acquaintances that have his back.

That something has changed is clear from the moment you lead Sam through the initial level. Sam can still crouch and slink of course, but Conviction's stealth is centered around its cover system. You can take cover and press against any vertical surface easily, from walls and curbs to vehicles and filing cabinets. You may then slip quickly to the next cover spot, assuming the visual indicator appears at the cover spot you want to zip to next. It's an intuitive system, and you can use it to quickly position yourself in all the right ways, often so you can clock a wandering guard over the head as he passes by without being seen by his cohorts in crime. You get some good interface tools to help you get your bearings when trying to stay out of sight. If you're shrouded in darkness and invisible to your enemies, everything turns black and white, aside from targets and important environmental objects. If you're seen, a ghostly image of your form will remain at your last known location, and the AI will direct its attention there. Warning alerts appear and sound if you are caught or are in immediate danger of being caught. The black-and-white effect can obscure things a bit much sometimes, but overall, these are sensible interface elements that toss you important information with a minimum of distraction.

Screenshots


Wednesday, January 12, 2011

Assassin's Creed: Brotherhood - XBOX 360 - Mediafire


Assassin's Creed: Brotherhood



Genre: Action / 3D / 3rd Person
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: November 16, 2010
Mature: Blood, Sexual Themes, Strong Language, Violence
Publication Type: license
Region: Region Free
Language: Angliysky (ENG)
Hoster: Mediafire
Pass: eagamesworld.blogspot.com
unrar pass: www.netkingvn.com


Assassin's Creed II is definitely one of my favourite games of the last 12 months. It was a meaty gaming meal that took several steps towards fulfilling the promise of the original, with new mechanics, more variety in gameplay, and an alluring new setting: renaissance Italy. It was a big leap, in other words: a worthy sequel in all regards.

Brotherhood, on the other hand, will have a slightly harder time proving its worth. Rather than moving to a new time period, it continues directly on from the events of Assassin's Creed II, only with the action shifting almost entirely to Rome. Like previous titles, there's also a modern-day component. The game is once again framed by the on-going battle between the Templars and Assassins, and players are actually assuming the role of Desmond, who lives in the present day and is able to experience the memories of his ancestor Ezio using a device called the animus. The game cuts between the two time periods but the bulk of the gameplay occurs in renaissance Rome.

After confronting Rodrigo Borgia and having his mind blown far beneath the Vatican at the end of Assassin's Creed II (and no, that's not a euphemism), the story picks up with Ezio ready for some well-earned R&R. It's not to be. Cesare Borgia – Rodrigo Borgia's son – is ticked off, and mounts a full scale attack on the assassins. The villa in Monteriggioni is destroyed and Ezio loses everything. Yes, after 20+ hours working towards all that bad-ass armour and weaponry, it's lost in a moment and players must begin again. Such is the fickle nature of videogames.

In any case, Ezio travels to Rome determined to take his revenge against Cesare. The city is divided into 12 districts, each of which is overseen by a Borgia tower, representing the Borgia's control of the area. As long as the tower stands, soldiers are out in force, shops remain closed and the people oppressed. Assassinate the tower's Captain and burn it to the ground, however, and the area will open up for business. Ezio is then able to renovate blacksmiths, banks, stables and more, and these all add to his income, in much the same way renovating Monteriggioni did in the last game. The more shops that are open, the more items will be available and perks Ezio will get. For instance, the more tailors you have, the more pouches for carrying knives and other items will be available, whereas the more banks are open the more money Ezio can store before his account is full. Each defeated tower also opens up an assassin apprentice slot, but more on that later.


Screenshots

GTA IV : Episodes of Liberty City


GTA IV : Episodes From Libety City


Publisher: Rockstar Games
Developer: Rockstar North
Genre: Modern Action Adventure
Release Date: Apr 13, 2010 (US)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Alcohol
Hoster: Mediafire
Pass: eagamesworld.blogspot.com
unrar pass: www.gamehousevn.com


If you've already played through 2008's Grand Theft Auto IV, you have a pretty good idea of what to expect in the formerly Xbox-360-exclusive Episodes from Liberty City. The included episodes--The Lost and Damned and The Ballad of Gay Tony--take place concurrently with the original game's storyline, and while each introduces a handful of new features, the core gameplay remains largely unchanged. Also unchanged on the PC, sadly, are the frame rate issues that--like those in the PC release of GTAIV--are apparent even on rigs that exceed the recommended system specifications. Regardless, if you enjoyed GTAIV you're sure to enjoy these additional episodes as well, and even if you passed on original protagonist Niko Bellic's adventure completely, there's no reason you can't have a great time with new boys Johnny Klebitz and Luis Lopez. You definitely get more from these episodes if you play GTAIV beforehand though, because nods and winks to that game are scattered liberally throughout.

Unlike Niko, Johnny can shoot from the saddle.
For the same reason, you'd do well to hold off on playing The Ballad of Gay Tony until after you've beaten or at least spent a good amount of time with The Lost and Damned. The two episodes have been released simultaneously on the PC, but on the Xbox 360, The Lost and Damned was available as a download some eight months earlier. In that episode, you assume the role of Johnny Klebitz--a high-ranking member of the Lost biker gang who regularly disagrees with its trigger-happy leader, Billy Grey. Klebitz, who isn't a particularly likable protagonist, sees no need for the gang to go to war with rivals The Angels of Death, but anytime the two gangs clash, you end up doing most of the killing anyway. New weapons added to the existing GTAIV arsenal in The Lost and Damned include a grenade launcher, pipe bombs, and shotguns, which come in both sawed-off and assault flavors. These weapons are very much in keeping with both the episode's subject matter and its gameplay. And because Klebitz spends so much time riding motorcycles, you can use some of them while in the saddle--which wasn't possible in GTAIV.

Another neat feature introduced in The Lost and Damned, which also made it into The Ballad of Gay Tony, is a mission checkpoint system. Some of the missions take a long time to beat, and a good number of them involve riding or driving to locations that might be a good distance away before the action really gets under way. In GTAIV it could be frustrating to fail these missions, because doing so meant restarting them from the beginning, but the checkpoint system addresses that problem by giving you the option to restart from the last checkpoint that you made it through successfully. Unlike the more inventive and varied missions in The Ballad of Gay Tony, the missions in The Lost and Damned rarely deviate from the original GTAIV formula. You get to ride alongside your gang brothers occasionally, and you can call for backup from them during certain missions, but playing as Klebitz feels a lot like playing as Bellic for the most part.

Roman and Brucie from GTAIV make an early cameo in The Ballad of Gay Tony.
If you've played through a good portion of GTAIV, it should come as no surprise that Klebitz's and Bellic's paths cross occasionally. Sometimes it's as subtle as the pair simply having a mutual acquaintance, but in one mission the two characters briefly work alongside each other, and if you remember said mission from the original game, it's great to see the events unfold from a second perspective. The Ballad of Gay Tony does an even better job of referencing characters and content from previous Liberty City outings and actually kicks off with a cutscene set during one of Bellic's most memorable missions. Lopez has a very different group of friends and acquaintances than the other two protagonists, but he's a killer-for-hire and he dabbles in drug-dealing, so he inevitably ends up moving in some of the same circles--or at least looking at them down the barrel of a gun. Again, you get to see a handful of missions play out from a second or even third perspective, and given Lopez's penchant for parachutes and the prominence of helicopters in his episode, his view is often very different.

Minimum System Requirements
Operating system Windows Vista (Service Pack 1) / XP (Service Pack 3) / Windows 7
Processor: Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.4 GHz
Memory: 1,5 GB (XP) / 2 GB (Vista / Windows 7) of RAM
Video Card NVIDIA 7900 or ATI X1900s to 256 MB of video memory
HDD: 16 GB

Recomended System Requirements
Operating system Windows Vista / XP (SP3) / Windows 7
Processor: Core 2 Duoe 2.4 GHz or AMD Phenom X3 2.1 GHz
Memory: 2 GB (XP) / 2,5 GB (Vista / Windows 7) of RAM
Video card: NVIDIA 8600 or ATI 3870 with 512 MB of video memory
HDD: 18 GB


Screenshots
FULL VERSION

Tuesday, January 11, 2011

Devil May Cry 3: Dante's Awakening - PS2 - Mediafire


Devil May Cry 3: Dante's Awakening


Publisher: Capcom
Developer: Capcom
Genre: Fantasy Action Adventure
Release Date: Mar 01, 2005 (US)
ESRB: MATURE
ESRB Descriptors: Blood, Suggestive Themes, Violence, Realistic Violence
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Devil May Cry 3 (DMC3) has appeared in Vietnam but has not received deserved because the game is difficult enough to make anyone frustrated after successive failures after only a few screen plays.
However, with the players to know the patient will know that this is a game player action adventure best ever on the PS2.
First, the game has no difficulty settings to choose from at the start. And in fact, the difficulty of DMC3 default is "hard" (difficult). This is in contrast to feature other games, usually only accessible after a hard set "water" in normal mode. This major reversal almost ruined the whole version of DMC3. But fortunately, after the main character Dante was killed a few times, set low difficulty "easy" to appear. Make up your pride away and start from scratch with this mode and you'll see how it is not easier than the default difficulty. Anyway, you can also feel conquer the challenge if there had been "on the" excellence of the game was hard-as-a-like Ninja Gaiden, Metal Gear Solid: Snake Eater.

Initially, it seems impossible to avoid being "stuck" blow in DMC3. Your character can not take too drips and other techniques other games, the game does not have inalienable period after being shuttered. So, if 5 enemies at the same time attack, Dante will hit the 5 and will surely die. Your character will often die, whether you like it or not. And third-person perspective control "contributed" more difficult part for this.
You can control Dante automatically attack nearby enemies, or sink can hold R1 to lock down a single opponent. And when you've faced him, you can roll to the side to avoid the blow ... but you have to do it by pushing the analog stick on the left or right of Dante's not you. If you have never played the game with similar controls, such as Resident Evil, you will lose many hours can become familiar with this system. If you do not perform this operation correctly, Dante will make you jump up instead of rolling to the side, and most likely will be shuttered. Dante has no controls for defense, should you wish to support jumping to avoid a blow or virtually impossible.
You may ask, what then DMC3 is attractive? The answer is: "A lot! If your patience. " Will come a time, things go smoothly. Suddenly, you catch the problem. You return to "entering" the door first, even with the higher difficulty settings and was surprised because before it causes too much for you to try. If so, you'll notice that all guys all enemies, whether big or strong to start, and never attack without prior warning. Moment to attack you out of his reach or beat the previous government. You'll also be able to grasp the damage when a powerful combination of long-range weapons and melee weapons. Use the lightning sword and infinite ammunition, Dante will pave the way through layers of blood enemy quickly and easily like a red hot nails through butter Department.
One of the unique features of the game as Dante can switch instantly between two long-range weapons and 2 melee weapons with different moves just a click (L2 and R2). Initially, this did not seem significant, but soon you will learn how to keep changing weapons when fighting, creating endless blow uninterrupted. The battle system is extremely perfect, smooth, sensitive and accurate, helping you entertain a creative way by letting your imagination fly all sizes. A sword or a shot of you will make enemies sum down. But do not wait for him standing up and stand up, be developed to implement all the cool way you like, or even more cool when he jumped onto his back and slipped away like a roller-blades, pouring bullets into the two parties on way before labor "coach" your temporary wall. The other type of fighting air, not ground, surface to air are also interesting options. You can rival flew into the air and then pinned him to the ceiling with a colon to jump onto the bar or under way in mid air and then export from that far back to slow down.

Many other games let you do a lot of tactics and techniques to complete but eventually you just rely on a few hit the main, the most effective. However, in DMC3, you need to apply various tactics and strategies against different opponents in different situations, and, most weapons have interests different tactics. Thus, although the action seems to duplicate much, they do not cause bored.
Between the action, you get a chance to relax a little problem with the logic. All are not too difficult and only very little time, even less than the screen boss fight. DMC3 is the boss man of the world's worst game. Not too big, but they are very scary and difficult judgments. You will have to exploit the weaknesses are few of them during the strenuous avoidance of all violent attacks and causing huge damage.

Screenshots

Thursday, January 6, 2011

Batman: Arkham Asylum - Mediafire



Batman: Arkham Asylum


Publisher: Eidos Interactive
Developer: Rocksteady Studios
Genre: Fantasy Action Adventure
Release Date: Sep 15, 2009 (US)(more)
ESRB: TEEN
ESRB Descriptors: Alcohol Reference, Blood, Mild Language, Suggestive Themes, Tobacco Reference, Violence, Alcohol and Tobacco Reference
Pass: eagamesworld.blogspot.com


You've heard of Batman no doubt, but if you don't read comics, it's conceivable that you might be unfamiliar with Arkham Asylum. The iconic psychiatric hospital is essentially Gotham City's Alcatraz, and it has housed just about every villain Batman has ever tangled with at one time or another. Now, thanks to Eidos and developer Rocksteady, Arkham is also the setting for a great third-person action game in which the lunatics take over the asylum and only you can stop them. As Batman, you not only get to go toe-to-toe with thugs in fast-paced punch-ups, but you also employ satisfying stealth tactics, play with great gadgets, solve some remarkable riddles, and do a decent amount of detective work. In short, you get to do all of the things that you want to when you don a Batman costume in a game, provided you weren't hoping to get behind the wheel of the batmobile.

The close-ups you're afforded every time a combat sequence comes to an end are always a treat.
Because just about everything else needs to be unlocked, the first time you boot up Batman: Arkham Asylum, your first port of call (after creating or logging into a Games for Windows Live account so that you can save your game) will inevitably be the Story mode. Here, you learn that Batman has captured Joker, and as the lengthy intro sequence plays out, you see him being returned to the asylum under Batman's watchful eye. Joker doesn't seem at all perturbed by his predicament, and it quickly becomes apparent that he has deliberately allowed himself to be captured as part of a grand plan that involves taking control of Arkham Island and throwing a party there with Batman as the guest of honor. Clearly it's a trap, but as Batman (and as someone who demands more than two minutes of gameplay before the credits roll), you just can't walk away from it.

As you take the controls, Arkham Asylum wastes no time throwing you into the thick of the action. Almost immediately, you're rushed by a few of Joker's goons and encouraged to knock them out using both basic attacks and counters. Both the Xbox 360 controller and mouse-and-keyboard control schemes work very well, though the latter occasionally demands a bit more dexterity to perform certain actions. You're free to move between the two options on the fly though, and the onscreen prompts for context-sensitive controls change accordingly. Using just two buttons on your mouse or controller, you can perform a huge number of moves from Batman's superbly animated repertoire, and it isn't at all difficult to string together combos worthy of Hollywood's finest fight coordinators. That's because for the most part, at least early in the game, combat requires you to do little more than mash the attack button and then hit the counter button anytime you notice an enemy with an "I'm about to attack you" icon above his head. None of the thugs that you encounter pose much of a threat individually, but you rarely encounter fewer than three or four of them at once, and often, you'll be up against six or more. Furthermore, the vanilla thugs are joined by enemies with knives, cattle prods, and guns later on, who force you to raise your game and incorporate stun attacks and evasive rolls into your deadly dance routine. Boss battles against supervillains like Scarecrow and Harley Quinn are definitely among the game's highlights, though it's a little disappointing that there aren't more of them. One supervillain in particular makes a number of appearances, but you never actually get to fight him.

Minimum System Requirements
OS: Windows XP Sp2/Vista Sp1
Processor:P4 2.8GHz (3.2GHz Vista)/Athlon 64 3000+ (3200+ Vista)
Memory:1GB (1.5GB Vista)
Hard Drive:12GB
Video Memory: graphics card with 256MB (SM 2.0b). NVidia 6800 or ATI X700.
Sound Card:DX9.0c compliant
DirectX:9.0C
Keyboard & Mouse
DVD Rom Drive

Recommended System Requirements
OS: Windows XP Sp2/Vista Sp1
Processor:Core 2 Duo 2.2GHz processor family/Athlon 64 X2 4400+ (required for MP host)
Memory: 2 GB RAM
Hard Drive:12 GB
Video Memory: graphics card with 512MB (SM 3.0). NVidia 8600 GTS or ATI HD 2900 XT.
Sound Card:DX9.0c compliant
DirectX:9.0C
*Internet: Broadband (768kbit/sec upstream required to host 16 players)

Screenshots

Saturday, January 1, 2011

Prototype Full Game - Mediafire



Prototype


Publisher: Activision
Developer: Radical Ent.
Genre: Sci-Fi Action Adventure
Release Date: Jun 10, 2009 (US)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Intense Violence, Strong Language
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Manhattan Island has suffered all manner of fates in movies over the years. It was attacked by monsters in Godzilla and Cloverfield, hit by tsunamis in The Day After Tomorrow and Deep Impact, and targeted by aliens in Independence Day and Final Fantasy: The Spirits Within. But though I am Legend comes close, the New York borough has never before been subjected to a disaster quite like that depicted in Prototype. In this fast-paced open-world action game, the military is doing what it can to contain a viral outbreak that's turning the island's population into mutants. As amnesiac Alex Mercer, who's trying to figure out what's going on, you spend much of your time caught in the crossfire. Fortunately, what Mercer lacks in memories he more than makes up for in agility and superpowers, and as a result, he's an incredibly fun character to play as in a game that also counts an intriguing story, varied missions, and some memorable boss battles among its features.

At the outset, Mercer is a much easier character to control than he is to understand, especially if you opt to play with an Xbox 360 controller rather than a mouse and keyboard. Making giant leaps, gliding through the air, and even running up the sides of skyscrapers are effortless actions. You could probably make it from one end of Manhattan to the other in a straight line using nothing more than the sprint button if you really wanted to, since it's the only one you need to scale buildings, barge through crowds, and overcome obstacles like cars and rooftop air-conditioning units parkour-style. No fall will ever hurt you, no obstacle is impassable, and there are very few enemies who can keep up with you when you're at full clip. Combat is also relatively simple early on, but as you progress and learn more about who and what Mercer is, his repertoire of moves grows exponentially until remembering which button combinations or keys trigger which moves in which of his five forms becomes something of a challenge. You certainly don't need to remember how to use every single move you unlock with evolution points, which are earned by doing just about anything, but it's unfortunate that even after picking favorites you might find yourself having to hold down up to three buttons (a trigger and two opposing face buttons) simultaneously to perform them. You don't need to do anything quite that crazy on your keyboard, but there are a lot of keys to remember.

Regardless, combat in Prototype is a blast. Using the Function keys or a slick radial menu that slows down the game any time you call it up, you can shape-shift into different forms that morph your arms into blades, a whip, and hammerlike fists. You also have the option to use more conventional weapons dropped by enemies and, eventually, to hijack tanks and helicopter gunships. The latter are especially fun, because you can use a whiplike arm to latch onto them in midair--even while falling from another helicopter that you've been shot down in. One benefit of having all of these options available to you, as well as the ability to disguise yourself as any human character that you "consume" (read: absorb) to regain health, is that many of the already-varied story missions (as well as a couple of the boss fights) can be approached in a number of different ways. For example, if you need to destroy an item inside a military base, you could attempt it in one of the aforementioned vehicles, walk right in there and set about killing or consuming everything that moves, stand on a nearby rooftop and throw things, or even disguise yourself as a soldier and distract the real military by pointing at a nearby character and declaring that he's the enemy. As a soldier look-alike you can even call in airstrikes from your unsuspecting comrades, but you get only a very limited number of these. Some missions, and almost all of the optional challenges scattered across the island, force you to play a certain way, but for the most part you're free to use the environment and everything in it however you see fit.

System Requirement
Intel CPU : Core 2 Duo E6700 2.66GHz
Nvidia Graphics Card : Geforce 7800 GS
Direct X9
Ram : 2 Gbs
AMD CPU : Athlon 64 X2 Dual Core 3800+
ATI & Intel Graphics Card : Radeon X1800 Series 256MB
Hard Disk Space : 8 Gbs

Screenshots

Tangled - Reloaded - Mediafire



Tangled 2010



Publisher: Disney Interactive
Developer: Disney Interactive
Genre: Action
Release Date: Nov 23, 2010 (US)(more)
ESRB: EVERYONE
ESRB Descriptors: Cartoon Violence
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Disney's Tangled: The Video Game takes young players (recommended for ages 6-11) on a film-inspired , hair-raising adventure designed for the Wii gaming system. In this story-based journey, players will venture into a kingdom filled with colorful 3D environments, creative play, fun quests and competitive challenges. Kids will discover multiple activities, meet interesting characters, befriend animals and work as a team to help the unlikely duo of adventurous Rapunzel and swashbuckling Flynn with their comical antics.
Mastering unique abilities, players can swing into action as Rapunzel using her golden tresses, pull objects and climb, grow flowers in "charm mode" and collect a variety of colors to draw and paint the Tower wall or collect sun drops to earn points. And as Flynn, players can climb walls, clear obstacles, engage in sword play, and discover hidden treasures using his "Flynntuition". In order to win challenges faster, players will need to work as a team, helping each other along the journey and collecting as many items as possible.

System Requirement
* Operating System: Microsoft ® Windows ® Vista SP2 / XP SP3 / 7
* Processor: Pentium ® 4 2.4 GHz or AMD 3000
* Memory: 1 GB
* Sound system: 16-bit sound device compatible with DirectX ® 9.0
* Hard drive (HDD): 2 GB
* Video Card: 3D-graphics adapter with 128 MB memory, compatible with DirectX ® 9.0 and supports pixel shader 2.0 (NVIDIA ® GeForce ® FX 5600, ATI ® Radeon ® 9600)

Screenshots

 

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