Showing posts with label Racing. Show all posts
Showing posts with label Racing. Show all posts

Thursday, February 17, 2011

Test Drive Unlimited 2 - Mediafire


Test Drive Unlimited 2

Publisher: Atari
Developer: Eden
Genre: Driving
Release Date: Feb 11, 2011(more)
ESRB: TEEN
ESRB Descriptors: Simulated Gambling, Mild Suggestive Themes, Lyrics
Hoster: Mediafire
Pass unrar: dlgames4free.blogspot.com
pass: eagamesworld.blogspot.com
CD key : 7ADW-EDYX-7WH9-5GU7


The original Test Drive Unlimited was a massive, open, online racing game that let you cruise around the magnificent island of O'ahu and challenge other players at a whim through its seamless online integration. The goal of the game was to earn money to purchase the most luxurious (and expensive) cars in the world, and the sequel's premise pretty much follows the same idea. However, this time, the game has a new narrative and you start off on the gorgeous Mediterranean island of Ibiza. We sat in on an hour-long demo of Test Drive Unlimited 2 with senior producer Nour Polloni, who went over several new features as we drooled over the sweet cars that will likely only exist for us in a virtual world.

Polloni began the presentation by highlighting some of the key features of Test Drive Unlimited 2. You can now progress through the game through four different means: competition, social, discovery or collection. The social aspect of the game seems to be a huge focus this time around. Like other massive online games, you can now form a club (similar to a guild or clan), as well as work with others to earn money and build up your reputation. By being active in a club and making friends, you'll increase your social level, which will also go toward raising your global progression. Taking on challenges or creating them will increase your competition level. Now, you'll also be rewarded for wandering off the beaten path, as well as exploring every nook and cranny of the 380-square-km. island. Like a treasure hunt, if you come across car wrecks, you can salvage them and build your own car that won't be available to a dealer anywhere. It looks like regardless of what you decide to do with your time, you'll earn some kind of reward and be continuously working toward your raising your level.

To enhance your experience of admiring or shopping for a car, you can wander around garages, lobbies, and dealerships with your customizable avatar. Instead of navigating through menus, you can now sit and chat with friends in a car at the dealership as you debate the vehicle's features or pick the colors from the car manufacturer's catalog. The shimmer of metallic paint was noticeable as we walked around a bright blue Audi TT RS and were told that the definition in the modeling had been increased. For example, you can see all the minute details, from more refined lines down to the texture of the leather and the stitching within the car. For now, we're only able to reveal the cars that will be in the game, including: Gumpert Apollo Sport, Dodge Viper SRT10, Dodge Charger SRT8, Aston Martin DBS, Ford Mustang GT, Koenigsegg CCXR Edition, and the Audi TT RS Roadster. There were several other high-end cars that we got a chance to look at, but the developers are saving that information for another time.

Based on community feedback, the developers added a day-night cycle so that you can cruise around at night or sit back in your convertible and watch the sunrise from the coast. The cycle takes two-and-a-half hours, so that if you play at the same time every day, you'll be experiencing a different time of day in the game. The developers drove the TT out along the deserted but sandy beach while the waves lapped calmly along the shore and just sat back to admire the golden glow of the sky as the sun dipped beneath the horizon. Now, if only all of this were real. Snapping us back to reality, we zoomed out to view the island from a satellite view and saw that the surrounding sea has been reworked. You can now see the coral reefs and sea depth, as well as the varied landscape that exists on Ibiza. The weather can also change, so it's one thing to be cruising with the top down on a sunny day; it'll be a little more difficult having to navigate through a thunderstorm. Now that vehicle damage has been added, it'll cost money to fix the cosmetic wounds, so tearing across the fields in your Gumpert Apollo may not be such a good idea.


Minimum Requirements:
Operating System:Windows XP SP2, Vista SP2, Windows 7
Processor:Intel Core 2 Duo 2.2GHz or AMD Athlon X2 4400+
RAM:2GB
Video:Nvidia GeForce 8800 / ATI Radeon HD 3870
Sound:DirectX 9.0c-compatible
Hard Disk:14 GB
Peripherals:10-button controller such as Xbox 360 or Logitech Dual-Action
Other:Internet Broadband Connection, Microsoft .NET 3.5 required

Recommended Requirements:
Operating System:Windows XP SP2, Vista SP2, Windows 7
Processor:Intel Core 2 Duo 2.2GHz or AMD Athlon X2 4400+
RAM:2GB
Video:Nvidia GeForce GTX 280 / ATI Radeon HD 4870
Sound:DirectX 9.0c-compatible
Hard Disk:14 GB
Peripherals:10-button controller such as Xbox 360 or Logitech Dual-Action
Other:Internet Broadband Connection, Microsoft .NET 3.5 required

Screenshots





Friday, February 4, 2011

Gran Turismo 5 - PS3 - Mediafire


Gran Turismo 5


Publisher: SCE Japan
Developer: Polyphony Digital
Genre: GT / Street Racing
Release Date: Nov 24, 2010
ESRB: EVERYONE
Hoster: Mediafire
pass: eagamesworld.blogspot.com


Like a classic car that has been lovingly but only partially restored, parts of Gran Turismo 5 look as good as new, while others are showing their age. Developer Polyphony Digital's latest "real driving simulator" introduces plenty of great new features to the long-running series, but it also recycles a lot of content. This is undoubtedly the biggest and best Gran Turismo yet, and despite its impressive level of realism it's also the most accessible, but aspects of both the gameplay and the visuals evoke deja vu, while the all-new online play uses a lobby system with about as many modern conveniences as a Ford Model T. If you love to drive, Gran Turismo 5 is a game that you're sure to enjoy; just don't expect it to have that new-car smell.

Though things improve later on, Gran Turismo 5 doesn't make a good first impression. Lengthy load and install times, unwieldy menus, and music that should be swapped out for a custom soundtrack as soon as possible are early disappointments, and sadly things don't get much better when you enter the GT Life career mode. You're told to buy your first car on a budget that more or less forces you to check out the used-car lot, rather than one of the game's many dealerships, only to find that most of the rides there look incredibly rough. That's not because GT5 features faded paintwork, rust spots, or bumpers that look like they've seen some action, but rather because the vast majority of the game's 1,000-plus cars don't look significantly different than they did when they appeared on the PlayStation 2. These poorly textured, jaggy-edged "standard" cars also lack the interiors of the vastly superior "premium" models, so when you drive them there's no option to do so using GT5's new cockpit view. Climb into a premium car, on the other hand, and the attention to detail both inside and out is staggering. The cockpit view is ruined somewhat by nasty-looking shadows that move across the dashboard as you drive, but they're not overly distracting, and the exteriors on these cars are so stunning that you need to take them into Photo mode to truly appreciate them.

Although the used-car dealer invariably has dozens of cars in stock, your purchases are limited not only by your available funds, but also by your driver level, which starts out at zero. You earn experience points toward your next level every time you complete a challenge or race, and as you gain levels you unlock additional events as well as the option to buy more powerful cars. You might think that being prevented from buying the most powerful cars at the outset keeps those early events competitive, but as in previous games, it's all too easy to win most races simply by entering in a car that's significantly more powerful than the rest of the field. The 45 different race series that make up the A-Spec (drive yourself) and B-Spec (give instructions to an AI driver) portions of your career all place restrictions on the kinds of vehicles that can enter, but they're rarely stringent. The result is that you end up winning races easily, which, while rewarding financially, isn't particularly satisfying. Even race series that restrict you to using certain car models aren't competitive unless you go out of your way to make sure that they are, because there are no rules in place to prevent you from upgrading that car in the impressively comprehensive and easy-to-use tuning shop. On the flip side, it's also possible to unwittingly enter races in cars that are hopelessly underpowered, in which case you're likely to quit before you even finish the first lap.

It's unfortunate that the lax restrictions make competitive racing the exception rather than the rule in A-Spec and B-Spec events, because on those rare occasions that you find yourself driving in close proximity with AI opponents, it can be fun to jostle for position with them. AI drivers rarely stray far from the racing line, but they at least attempt to overtake each other in a somewhat believable fashion and occasionally get something wrong and end up spinning their car or driving off the track. It's good to see other drivers getting it wrong from time to time, not only because it's realistic, but also because it makes you feel a little better about the mistakes you inevitably make yourself.

Screenshots

Sunday, January 2, 2011

Need For Speed Underground 2 - Mediafire


Need For Speed Underground 2


Publisher: Electronic Arts
Developer: EA Canada
Genre: GT / Street Racing
Release Date: Nov 09, 2004 (US)
ESRB: TEEN
ESRB Descriptors: Mild Lyrics, Suggestive Themes
Hoster: Mediafire
pass: eagamesworld.blogspot.com
unrar pass if need: www.gamehousevn.com


Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.

Underground 2 gives you a whole city to drive around, but there's not much to do in it.
Need for Speed Underground 2 tries to inject a story into your career mode using static-image cutscenes that pop up before some races. The effect is similar to what the Max Payne series does with its noninteractive sequences, though that game pulls it off much better than Need for Speed Underground 2 does. Dopey story short, you're sent off to a new town after getting ambushed by a rival racing crew, and you'll have to start from scratch with one car and a handful of races to get you going.

The biggest change made by this year's game is that the action now takes place in one large city. You're given free rein to drive around wherever you want, and you'll have to drive to races to drive in them. You'll also have to drive to different parts shops to customize your ride--in fact, you'll have to find most of the game's shops by cruising around the city, looking for the right type of colored lights. The game gives you an onscreen map, but shops don't show up until you've found them, and some races don't actually appear on the map, either.

On paper, this whole open-city thing sounds like an interesting idea. Someone probably sat down and said, "Well, everyone likes Grand Theft Auto, and it has an open city, so our game has to have an open city as well. In fact, let's even make it so that different sections of the city are locked away until you progress to a certain point in the career mode." In practice, driving around the city is a real drag that keeps you out of the action longer than you'd like. The game also rarely takes advantage of the open city for racing purposes, staging a majority of its events on preset tracks, rather than attempting to go for a Midnight Club-like "get there however you can" feel. There's a menu in the garage that lets you jump to a handful of different events, but most races don't show up here, and none of the shops do, either, making it completely useless.

Minimum System Requirements
System: 933Mhz CPU or equivalent
RAM: 256 MB
Video Memory: 32 MB
Hard Drive Space: 2000 MB

Screenshots


Saturday, January 1, 2011

Winter Sports 2011-PROPHET


Winter Sports 2011


Publisher: DTP Entertainment
Developer: DTP Entertainment
Genre: Skiing
Release Date: TBA (US)
pass: eagamesworld.blogspot.com


Winter Sports 2011: Go for Gold - take part in nine winter sports, and earn the highest scores on the most exciting snow slopes in the world. You can play alone or with friends online, or together in split-screen, and show the highest results in the most popular winter sport disciplines of all times!

System requirements:
Operating system: Windows XP/Vista/7
Processor: Intel Pentium 4@1.5 GHz / AMD Athlon XP 1500 + Memory: 1 GB
Video Card: nVidia GeForce 6600 / ATI Radeon X1300 512 MB
Sound: DirectX Compatible Soundcard
Free hard drive space: 5 Gb

Screenshots

Wednesday, December 29, 2010

DRIVER 3 - Direct Link



DRIVER 3


Publisher: Atari
Developer: Reflections
Genre: Mission-based Driving
Release Date: Mar 15, 2005 (US)(more)
ESRB: MATURE
ESRB Descriptors: Violence
Hoster: Direct Link
pass: eagamesworld.blogspot.com


Nine months separate the PC release of Driver 3 from the release of its console counterparts. A sane, logical type of person might assume that the large gap between the borderline-broken console versions and the newly released PC edition was used to fix the game's serious problems. But those people would be mistaken. Driver 3 for the PC is just about as broken as it was on the Xbox and PlayStation 2 last year, and thanks to the ill-conceived introduction of a mouse and keyboard into the mix, it manages to be even worse, overall.

Driver 3's cutscenes are one of its few strengths.
The Driver series is helmed by an undercover cop named Tanner. This time around, Tanner is trying to infiltrate a Miami-based car thief ring, which is working to steal 40 exotic cars and ship them out of Miami. Part of the game's story involves finding out who the thieves in the car ring are working for, where the cars are going, and who's double-crossing whom. You'll start out in Miami, eventually make your way to Nice for some French car chases, and you'll also spend some time in Istanbul. The story is mostly told via prerendered cutscenes that fall somewhere between a music video and a movie in terms of style and inspiration. Generally speaking, the cutscenes look pretty good. In fact, the cutscenes are probably the best part about Driver 3.

Despite featuring three large cities to drive in, Driver 3's main mode is a linear, mission-based game that sends you on mission after mission until you've unraveled the game's story. Each mission has clear-cut objectives, like chasing after a guy who double-crossed your gang, stealing three cars and driving them into the back of a moving truck before the truck gets to its destination, or driving around on an enemy's turf and busting up the place by crashing through exploding barrels and other objects. At the end of every mission, you're given the option to save and then you can continue on to the next mission. The missions tend to vary from city to city, but the lackluster gameplay really prevents many of the missions from being much fun.

Minimum System Requirements
System: 1.5Ghz processor or equivalent
RAM: 256 MB
Video Memory: 64 MB
Hard Drive Space: 5500 MB
Other: Win 2000/XP

Screenshots



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Thursday, December 23, 2010

Crash Time 4 The Syndicate-FLT



Crash Time 4 The Syndicate-FLT



Publisher: DTP
Developper: Synetic
Genre: Racing 
Hoster: Mediafire
pass: eagamesworld.blogspot.com

In Crash Time 4, players are chasing down a criminal syndicate, whose members are trying to stop the
police and gain control over the scenic city of Cologne.
Based on the German TV series Alarm f r Cobra 11, players slip into the roles of the two highway cops
Semir and Ben, the TV series main characters. Thus, players go through various missions based on the
events of the TV series.
While patrolling the breathtaking German city of Cologne, Semir and Ben are called to various
action-packed police operations. While responding to these calls, players also need to neatly monitor the
streets. Criminal subjects and members of the syndicate are scattered all over the street. Semir and Ben
need to force them to reveal hints that will lead the cops to their hideouts in order to bring the
syndicates organized criminal activities to an end.
Players can experience the game in single player mode or multiplayer, which allows up to eight players to
play challenges online.

FEATURES:
****************
* Experience breathtaking stunts and spectacular crashes with new, action-loaded missions and a variable

gaming.
* New: a new online multiplayer mode for up to eight players or offline for up to four players in the

Splitscreen mode.
* Prove yourself in the fight against the organized crime and fulfill your real-time orders.
* Race more than 100km of real road network in and around Cologne!
* Select your vehicle out of 40 race cars.
* Eloquent action with the original voices ot the leading actors Erdogan Atalay & Tom Beck.
* Racing, shooting, tailing,cruising!

Minimum System Requirements
=========================

Operating System: Windows XP SP2 / Windows Vista SP1
Processor: Intel Pentium 4 at 3.2 GHz / Athlon 64 3200+ or better
Memory: 1 GB for Windows XP / 2 GB for Windows Vista
Hard Drive: 4.2 GB free Hard Drive Space
Video Card (graphics): 256 MB VRAM, DirectX 9.0c compatible card (Nvidia GeForce 6600 GT / ATI Radeon

X800 or better)
Sound Card: DirectX 9.0c compatible sound card
DirectX: DirectX 9.0c
Controls : Keyboard and Mouse R


Wednesday, December 15, 2010

Nail'd-RELOADED




Nail'd-RELOADED

Publisher: Deep Silver
Developer: Techland
Genre: Racing
Release Date: Nov 30, 2010 (US)
ESRB: EVERYONE 10+
Hoster: Mediafire
unrar pass: mfgames.org
download pass: eagamesworld.blogspot.com

When it comes to off-road racing games the criminally overlooked Pure is right at the front of the pack. Its combination of thrilling arcade gameplay, exhilarating steep drops and great sense of speed make it by far the most entertaining ATV game I've ever played, and with a passing glance Nail'd looks like more of the same. It's extremely fast, features plenty of ridiculous leaps of faith and has a boost system. Whereas Pure took time to master, though, in Nail'd your ATV or bike feels slightly disconnected from the road and as a result more of a rollercoaster ride than an arcade racer.

Driving very fast around hugely undulating environments is the name of the game here. Whether you're in Arizona, Yosemite, Greece, or Andes, the tracks all feature scenery that seems to hug the track (which shoots off in various different routes), meaning the sense of speed is even more pronounced. At times the course layout resembles a corkscrew, with your vehicle seemingly spiralling round and round through increasingly narrow paths.

Boost is awarded for performing certain tasks, such as successfully driving through gates and rings of fire, while clean landings will also fill your meter. Boosting, as you might expect, makes the game even faster, although the black and white filter doesn't really help increase the sensation while making the game look less visually appealing.

Speed is undeniably a good thing when it comes to racers, but it needs to be paired with a tactile connection to the road or else the sensation of driving off-road just isn't there. Games like SEGA Rally and the previously mentioned Pure managed to deliver the essential sensation of your vehicle churning through mud and gravel, its tyres struggling to gain grip as you powerslide round corners. This is where Nail'd comes unstuck.

For the majority of the time with Nail'd you don't need to worry about braking - it's just not something that crosses your mind. For the casual racer who really only wants to mess about for a few minutes here and there, this is fine, but for anyone who wants a challenge it's a real deal breaker. You glide around the tracks almost as if the course itself takes you along on a wave. Yes, sawing through the sky in between spinning blades of wind turbines is exciting, but a smattering of visual spectacles doesn't suddenly make the game something that is consistently fun to play.

Minimum System Requirements
Operating System: Windows XPSP or Windows Vista
CPU: Intel Pentium 4 3.2 Ghz, Intel Pentium D 2.66 Ghz, AMD Athlon 64 3500+ Processor or better
RAM: 1 GB Windows XP / 2 GB Windows Vista
Graphics Card: 256 MB DirectX 10.0 compliant video card or DirectX 9.0c compliant card with Shader Model 3.0 or higher
DirectX: DirectX 9.0c or greater
Hard Drive: 4GB
DirectX 9.0c Compatible Sound Card

Screenshots


Monday, December 6, 2010

GRID



GRID

Publisher: Codemasters
Developer: Codemasters
Genre: GT / Street Racing
Release Date: Jun 03, 2008 (US)
ESRB: EVERYONE
Hoster: Mediafire
Pass Download: eagamesworld.blogspot.com

Plus:
* Amazing graphics
* Stylish replays
* Good career structure
* Nice sounds

Minus:
* Dreadful car handling
* Vague controls
* Poor compatibility on some Processor/Gfx card combinations

Having come from a mainly PS2 background, perhaps i had higher hopes than usual for GRID after investing in a decent-spec PC.
Unfortunately as i was to find, GRID represents a backward step for the franchise.

The first thing you notice and the most impressive part of the game are the graphics, they are simply stunning. However, great graphics alone do not making a great game.
While the career structure and variety of racing classes is impressive, actually playing the game is a painful experience.

I was prepared for a more arcade-y feel, but what i found was very disappointing. This game has one of the worst handling models i've ever tried. Fair enough if they want to make their games more accessible to the masses by taking out things like setup changes, but the least they could do is get the basic handling right so that the features aren't missed.
The majority of the cars seem to have a rear-end supported on a pair of locking castor's where at random the back will suddenly jerk out of line mid-corner. And you won't be able to catch it with any finesse since the controls are appalling.

I was using a game-pad that i've been able to find a setup for on every other driving game i play, but on GRID i was still adjusting the sensitivity and dead-zone after 8 hours of playing because they seemed to change themselves between cars and tracks.
The game at it's core is easy, though the truly dreadful handling makes it harder and eventually a chore.

Overall, a lot of potential and excitement quickly turned into a deep feeling of disappointment. Maybe a score of 6 is a bit harsh, but i expected more from this franchise.
Race Driver 3 remains king of the hill for having the best balance between simulation and accessibility.

Minimum Requirements:
Windows XP/Vista
Pentium 4 @ 3.0GHz or Athlon 64 3000+
1GB (1.5GB on Windows Vista) of RAM
NVIDIA GeForce 6800 GT, ATI Radeon X1300, 256MB VRAM
12.5GB free hard drive space
DirectX 9.0c compatible sound card
DirectX 9.0c or DirectX

Screenshots

Sunday, December 5, 2010

Split/Second Velocity Repack


Split/Second Velocity Repack

Publisher: Disney Interactive
Developer: Black Rock Studio
Genre: Driving
Release Date: May 18, 2010 (US)
ESRB: EVERYONE 10+
ESRB Descriptors: Violence

Split/Second is an intense action-racing game set within a global reality television show. Competitors vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events and epic Hollywood-style explosions to take out your opponents and drastically alter the dynamics of the race. Being fast is not enough as players must use strategy and pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

Minimum System Requirements:
-OS: Windows XP/Vista/7
-Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 4000+
-Memory: 2 Gb
-Hard Drive: 6.5 Gb free
-Video Memory: 256 Mb
-Video Card: nVidia GeForce 7800 / ATI Radeon X1800
-Sound Card: DirectX Compatible
-DirectX: 9.0c
-Keyboard
-Mouse
-DVD Rom Drive 

System Recommended
Intel Processor - Core 2 Duo E7200 2.53GHz
AMD Processor - Athlon 64 X2 Dual Core 5600+
Nvidia Graphics Card - Geforce 8800 GT
ATI Graphics Card - Radeon HD 3870
RAM Memory - 2.5 GB
Hard Disk Space - 6.5 GB

Screenshots

DOWNLOAD NOW

Saturday, December 4, 2010

Blur 2010



Blur 2010

Publisher: Activision Blizzard
Developer: Bizarre Creations
Genre: Racing
Release Date: May 25, 2010 (US)
ESRB: EVERYONE 10+

is an arcade racing video game developed by Bizarre Creations and published by Activision. It features a racing style that incorporates real world cars and locales with arcade style handling and vehicular combat.

Blur game can be played with up to 4 players via splitscreen and the game can be taken online with a maximum of 20. However, users cannot play online with splitscreen at the same time. Once online the player will encounter what Bizarre Creations have dubbed "Racebook" (a racing version of Facebook). Here, the user can create an account and join any of the fictional servers in the career. Each mode can be altered how the player sees fit (number of laps, assists, no. of power-ups, team races etc.) and can share these options with friends they make over the service. These races can be played in teams and the matches can be altered to support certain power-ups, cars, tracks and other variables. You can also set up a match type called "World Tour" which is essentially a quick play option for players who want to jump into a match with no hassle. Here, every player is given a random car and thrown into a random series of courses with a standard ruleset. Other multiplayer modes can be unlocked when multiple user's fan points culminate into a certain total.

Minimum system requirements:
* OS: Windows XP/Vista/7
* Processor: Intel Pentium D@3.4 Ghz
* Memory: 1 Gb
* Hard Drive: 14 Gb free
* Video Memory: 256 Mb
* Video Card: nVidia GeForce 6600GT / ATI Radeon 1600XT
* Sound Card: DirectX Compatible
* Network: Broadband Internet Connection for Online Multiplayer
* DirectX: 9.0c
* Keyboard
* Mouse
* DVD Rom Drive

Recommended system requirements:
* OS: Windows XP/Vista/7
* Processor: Intel Core 2 DUO @ 2 GHz
* Memory: two Gb
* Hard Drive: 15 Gb free
* Video Memory: 256 Mb
* Video Card: nVidia GeForce 7800GT / ATI Radeon 1800XT
* Sound Card: DirectX Compatible
* Network: Broadband Internet Connection for Online Multiplayer
* DirectX: 9.0c
* Keyboard
* Mouse
* DVD Rom Drive
Screenshots


Tuesday, November 23, 2010

Need for Speed World Online



Need for Speed World Online

Publisher: _No Company
Home: Need For Speed World
Developer: EA Black Box
Genre: GT / Street Racing
Release Date: Q3 2009
ESRB: EVERYONE 10+
Connectivity: Online
Number of Online Players: Massively Multiplayer
Hoster: Mediafire
Pass: www.gamehousevn.com

Need for Speed: World Online-collective action shooter for the PC of the famous racing series with a complex rating system, and facilitates networking players. Players will be able to team up and challenge rivals and the police on numerous routes in different modes of collective game. The new project represents an opportunity to gather and alter the character, riding a realistic licensed cars, and track the achievement of individual riders in races with the largest open-world game in the history of Need for Speed.

Minimum system requirements:
* Operating system: Windows XP Service Pack 2
* DirectX: DirectX 9.0c
* Processor: 1.7 GHz Pentium4
* RAM: 512 MB
* Video: 128 MB DirectX 9.0c compatible. At least Shader Model 2.0 support
* Sound Card: DirectX 8.1 compatible
* Winchester: 6 GB free space
* Internet: 128kbit / s Cable / DSL connection

Installation:
1) Extract the archive NFS World (OBT). Rar
2) Set nfssetup.exe in the folder where you unpacked the archive
3) Registering an account
4) Run GameLauncher.exe fundamentally Games
5) Play and Enjoy

Screenshots

 

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