Showing posts with label THQ. Show all posts
Showing posts with label THQ. Show all posts

Friday, January 28, 2011

Metro 2033 - Mediafire


Metro 2033


Publisher: THQ
Developer: 4A Games
Genre: Sci-Fi First-Person Shooter
Release Date: Mar 16, 2010 (US)
ESRB: MATURE
ESRB Descriptors: Blood, Strong Language, Use of Drugs, Violence, Sexual Themes
Hoster: Mediafire
Pass: eagamesworld.blogspot.com


Beneath a frozen city ruined long ago by its own weapons of destruction, humankind clings to survival. In dirty overcrowded stations, women haggle for scraps at the market as old men mourn the world they lost and children run underfoot, knowing no life beyond their meager subterranean existence. The hardier souls stand at the gates, vigilant against the beastly offspring of Armageddon, while the bravest venture out into the tunnels to trade, scavenge, and scout the dark reaches of the man-made underground wilderness. This is the world of Metro 2033, where the oppressive atmosphere fills every corner and is so well cultivated that the relentless gloom can begin to wear you down. Yet your journey is a lengthy and intriguing one, full of dramatic moments and tense action. Particularly hectic encounters can stress the game's performance, but the richness of the environments more than makes up for any small hitches. The immersive world of Metro 2033 is not for the faint of heart, but those whose brave it will find a fresh and entertaining new adventure into the postapocalyptic future.

And make no mistake, this future is bleak. The aforementioned station-villages are dreary, but you'll come to regard them as welcome beacons of light in the pervasive darkness of the tunnels. As you venture away from the comforting firelight and busy soundscape of the crowded stations, you enter tunnels that echo with the howls of murderous beasts, where the only illumination is provided by glowing radioactive fungi or your own headlamp. Light, or lack thereof, plays a huge role in creating Metro 2033's engaging atmosphere. Passing through a dark, foggy tunnel can be harrowing, and entering the warm glow of an electric lamp can relieve the palpable tension, until you look down and see a freshly mutilated body at your feet. Grim scenes, inescapable shadows, and an omnipresent sense of desperation help create a powerful sense of gloom and doom. Though this world is not without hope, it is a dark one, and it can be overbearing at times. Soldiering on can be difficult, but sometimes all it takes is a worn out record player to lighten your spirits. Darkness can also be your ally, providing you have some night-vision goggles handy, allowing you to sneak past foes or position yourself for a silent kill. Lightscape is just as important as landscape in Metro 2033, because not only do they combine to create the rich subterranean atmosphere, but each is an important tactical consideration.

Though much of your adventure plays out in the subway, don't expect to see the same tunnels over and over again. Human outposts are cobbled together from scrap and salvage, but there's a big difference between a bandit settlement and an entrenched military outpost. Some areas you traverse belong to the beasts, as evidenced by chewed corpses and ominously narrow dirt tunnels. Still others belong to neither men nor mutants, and the eerie silence will make you wonder what has kept them away. And just when the endless tubes are becoming too oppressive, you strap on a gasmask and venture out onto the surface to pick your way through the frigid skeleton of Moscow. Thoughtful details make exploration tempting, as does the prospect of stumbling across a dead adventurer or ammo cache ripe for the looting. Metro 2033 rewards you for paying attention to the little things, not just with precious ammunition, but with thoughtful touches that make this dilapidated world truly come alive.

System Requirements

Minimum System Requirements:
Dual core CPU (any Core 2 Duo or better will do)
DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)
1GB RAM
Recommended System Requirements:

Any Quad Core or 3.0+ GHz Dual Core CPU
DirectX 10 compliant graphics card (GeForce GTX 260 and above)
2GB RAM
Optimum System Requirements:

Core i7 CPU
NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)
As much RAM as possible (8GB+)
Fast HDD or SSD
Enabling Nvidia 3D Vision:

Metro 2033 utilizes NVIDIA 3D Vision with compatible cards and hardware. To play in 3D you will require:

NVIDIA GeForce GTX 275 and above recommended
A 120Hz (or above) monitor
NVIDIA 3D Vision kit
Microsoft Windows Vista or Windows 7

Screenshots

Thursday, January 27, 2011

Dawn of War II – Chaos Rising - Mediafire


Dawn of War II – Chaos Rising

# Published by: THQ
# Developed by: Relic
# Genre: Real-Time Strategy
# Release Date: US: March 11, 2010
# Release Date: Europe: March 12, 2010
# Release Date: Australia: TBA 2010
# M for Mature: Blood and Gore, Violence
# pass: eagamesworld.blogspot.com
# unrar: www.gamehousevn.com


After the victory on Typhon, you might expect things to settle down a bit for the Blood Ravens. But if you did, you obviously don't know how things work in the world of Warhammer 40k. Before the dust has even settled on the last game, Relic's offering up a new chapter that brings them into direct conflict with the dreaded Chaos Marines. This time around the Chaos Marines have burst back onto the scene in grand, Warhammer style. The sudden appearance of a new planet from the Warp, the slow corruption of the forces of good and the ubiquitous giant demons are all on hand for this grand chapter in the history of the Blood Ravens.

The single player portion of Chaos Rising is extremely satisfying. It offers up only a little over a dozen missions but they're fairly long, packed with variety and scripted payoffs, and more than enough to get your heroes up to level 30. It also comes with a very surprising and unexpected twist that we won't spoil for you here. Just suffice it to say that it draws the player in and gets them even more invested in how things play out than in previous strategy games. The characters are just as interesting this time around, and I particularly like the way the Librarian is inserted into the story.

On the surface, Warhammer seems to be all about the battles, but once you dig into the lore, you'll find loads of details and interesting stories in every corner. Chaos Rising, like Relic's other Warhammer games, really runs with this idea and gives players plenty of interesting characters and situations. I mean, it's not Mass Effect 2 or anything, but presentation and the interesting conversations between missions really help you get involved in the story.

Some might complain that the campaign is a bit short, but you won't find any boring or repetitive missions here so there's really no filler. One mission you'll be slogging your way across the surface of an ice planet, and the next mission will have you skulking through the narrow corridors of a darkened space station. You might find yourself assaulting Chaos gates to keep the reinforcements down as you make your way to the mission's final boss battle, or you might be rescuing soldiers and fighting a last ditch defense alongside dozens of AI allies. Each mission offers something new, and a few of them even give you alternate objectives and even a few choices as to how you want to accomplish your main goal. When you add in the handful of purely optional missions, the campaign really comes to life and feels like it's responding to your choices as much as it's responding based on the designers' intentions.

The only real downsides to the missions are those rare moments, particularly towards the end of the game, where you're facing off against outrageously powerful bosses. It's not so much that I mind the challenge, but the whole affair really comes down to maximizing the damage you're doing and minimizing the damage you're taking. With no unique interaction with the setting and no clear way to exploit the bosses' weaknesses, these battles are really more about patient micromanagement than spontaneous strategies, which leave the player watching the numbers instead of the action.

The game packs a lot of tactical action into a very tight package.
The difficultly of some of these battles exposes a frustrating problem with the game's save system. Rather than letting players save and load directly from the mission itself, saving is only possible if you're willing to quit the mission altogether. I'm grateful for the chance to save, of course, but it's just silly to have to bounce back and forth like that just to ensure that you don't have to replay sections of the game. On the plus side, Chaos Rising lets you retain all the gear and XP you've accumulated up to the point that you fail a mission, so the next time you try it, you'll be a bit better equipped.

In terms of equipment, you'll need to be mindful of the new corruption system. Depending on the choices you make during the mission, and the gear you're using, you may find that your heroes become more and more corrupt as the game moves on. It has an influence on the overall direction of the story, even if the context for the changes is a little thin within the missions themselves, but the real practical concern is how corruption changes your access to certain pieces of equipment and certain abilities. If managed properly, it can be an interesting way to shift a hero from one type of role to another. The Librarian, for instance, can trade his healing abilities for more direct damage attacks.

Minimum System Requirements:
Processor : Intel Pentium IV at 3.2 GHz (single core) or any Dual Core processor
Video Card : 128 MB VRAM – with Shader Model 3.0 support (nVidia GeForce 6600 GT / ATI Radeon X1600)
Memory : 1 GB RAM (XP) / 1.5 GB RAM (Vista)
Hard Disk : 6.5 GB of free Hard Drive space
Operating System : Microsoft Windows XP SP2 / Windows Vista SP1
Sound Card : DirectX Compatible
Direct X : 9.0
Controls : Mouse and Keyboard
Installation : DVD-ROM Drive

Recommended System Requirements:
Processor : Any Intel Core 2 Duo / AMD Athlon 64×2 4400+
Video Card : 256 MB VRAM – with Shader Model 3.0 support (nVidia GeForce 7800 GT / ATI Radeon X1900)
Memory : 2 GB RAM
Hard Disk : 6.5 GB of free Hard Drive space
Operating System : Microsoft Windows XP SP2 / Windows Vista SP1
Sound Card : DirectX Compatible
Direct X : 9.0
Controls : Mouse and Keyboard
Installation : DVD-ROM Drive

Screenshots

Thursday, December 23, 2010

DAWN of WAR SoulStorm





DAWN of WAR SoulStorm



Publisher: THQ
Developer: Iron Lore
Genre: Sci-Fi Real-Time Strategy
Release Date: Mar 04, 2008 (US)(more)
ESRB: MATURE
ESRB Descriptors: Blood and Gore, Violence
Hoster: Direct Link
pass: eagamesworld.blogspot.com



Warhammer 40,000: Dawn of War: Soulstorm, the third and presumably final addition to the four-year-old real-time strategy franchise based on Games Workshop's billion-dollar tabletop-game system steals its best moments from 2006's fantastic Dark Crusade expansion. Consequently, this stand-alone add-on has a been-there, done-that vibe. Only the presence of tried-and-true action-packed gameplay, along with the introduction of two new factions and an expanded nonlinear campaign, elevates the proceedings above a feel-good exercise in recycling, and these elements are so similar to those introduced in Dark Crusade that you're guaranteed to have a couple of flashes of deja vu.

When you get right down to it, Soulstorm is pretty much a carbon copy of Dark Crusade. The big additions to the Warhammer 40K family are, once again, two more factions and a nonlinear campaign based on a Risk-style turn-based tactical map. Here, the two new sides are the fanatically religious Sisters of Battle, a group of pissed-off space nuns who take Catholic guilt to a whole new level, and the sadistic Dark Eldar, who chow down on souls for fun. The Sisters are most notable for such downright spooky units as the Penitent Engine, which consists of a heretic strapped to the front of a crucifix bot loaded with flamethrowers, and a faith resource that juices what amounts to battlefield spells. The Dark Eldar are almost as memorable, due to a nifty slave-and-demon thing going on with regard to units, and a new soul-essence resource that powers enemy-blasting combat abilities. But even though these features give the factions plenty of personality--particularly the Sisters, whose Canoness leaders screech loony battle cries like "Witchcraft, heresy, and mutation!"--neither brings much new to the table when it comes to gameplay. If you've already developed solid playing styles for the Imperial Guard or the Orks, you don't have to make too many changes to be effective while fighting as the Sisters or the Dark Eldar.
Few surprises are on offer in the campaign structure, either, which is a straight rip of the one in Dark Crusade. The only change here is that your war rages over territories spread between four planets and three moons in the Kaurava system, which gives the campaign more of an intergalactic atmosphere. Regardless, there aren't any serious differences between the single-planet campaign in Dark Crusade and the multiplanet one here. The number of territories to be conquered is roughly the same at 31, and you can hop between worlds like you were walking across the street. So the only real difference is the turn-based map screen in which you plot out moves, which is an attractive rendition of a solar system instead of simpler planetary terrain.

Screenshot

DIRECT LINK DOWNLOAD

Friday, November 19, 2010

Darksiders







Darksiders

Name: Darksiders-SKIDROW
Platform: PC Game
Genre: Action (Slasher) / 3D / 3rd Person
Size: 13 GB
Language: English
Developer: Vigil Games
Publisher: THQ
Year: 2010
Format: ISO
Hoster: Direct Links
Unrar Password: www.gamerset.com

Darksiders is a third-person, single player action/adventure game inspired by the characters, themes and mythology of the apocalypse and the battle of Armageddon as described by the Book of Revelation. But this modern interpretation is not your run of the mill Sunday school stroll through the New Testament. In the game players take on the role of "War," one of the dread Four Horsemen of the Apocalypse. But things are not as they were. 

The Story
Deceived by the forces of evil into prematurely bringing about the end of the world, War - the first Horseman of the Apocalypse - stands accused of breaking the sacred law by inciting a war between heaven and hell. Dishonored and stripped of his powers, War must return to Earth to search for the truth and punish those responsible. But there is no clear definition of good and evil in this tale. Hunted by a vengeful group of angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vindication. But the answers he seeks will reveal a deep conspiracy in which War will find, and have to resign himself to the reality that although once the hand of God, he is just a pawn in the eternal battle between heaven and hell.

Minimum System Requirements
[*] Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
[*] Processor: Intel Pentium IV at 3.0Ghz / AMD Athlon 64 3800 Processor at 2.4Ghz
[*] Video Card: 256 MB VRAM - nVidia GeForce 8800 or GeForce GT220 / ATI Radeon X1900
[*] Memory: 1 GB RAM (XP) / 2 GB RAM (Vista & 7)
[*] Hard Disk: 12 GB of free Hard Drive Space
[*] Sound: DirectX 9.0c compatible sound card
[*] Direct X: 9.0c
[*] Controls: Keyboard & Mouse
[*] Installation: DVD-ROM Drive
Recommended System Requirements
[*] Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7
[*] Processor: Intel Core 2 Duo E6420 Dual Core at 2.13Ghz / AMD Athlon 64 X2 5200 Dual Core at 2.60Ghz
[*] Video Card: 256 MB VRAM - nVidia GeForce GTS 240 / ATI Radeon HD 3870
[*] Memory: 2 GB RAM (XP) / 3 GB RAM (Vista & 7)
[*] Hard Disk: 12 GB of free Hard Drive Space
[*] Sound: DirectX 9.0c compatible sound card
[*] Direct X: 9.0c
[*] Controls: Keyboard & Mouse
[*] Installation: DVD-ROM Drive

Screenshots

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